Stalker secret trails 2 hiding places. Meet Marvin at the hotel

INFORMATION:
Year of issue: 2011
Genre: Action
Developer: GSC Game World
Publisher: AMK Team
Publication type: Repack
Game version: 1.0004
Mod version: final
Interface language: Russian
Voice language: Russian
Tablet: Sewn in

SYSTEM REQUIREMENTS:
✔ Operating system: Windows XP /Windows Vista /Windows 7 /Windows 8
✔ Processor: Intel® Core™2 Duo 2.4 GHz
✔ RAM: 4 GB (and higher)
✔ Video card: 512 Mb - 1024 Mb / nVIDIA® GeForce™ / ATI Radeon®
✔ Sound card: DirectX® 9.0c compatible sound device
✔ Free hard disk space: 13 GB

DESCRIPTION:
The "Secret Paths 2" mod is based on the "Secret Paths" addon. TT2 is a new backstory to the original Shadows of Chernobyl. A new storyline that intertwines with the quests already known from TT, and which reveals more deeply the reason for the appearance of the main character in the Zone. The main goal that faces him is now quite specific and clear. Quests that were known from NS5 and TT have undergone a lot of changes. Supplemented and adjusted in order to correct a lot of errors and plot gaps, as well as to more fully reveal the main storyline.

Secret Paths 2

New design: updated main menu and updated hud, new loading screens, new inventory icons, musical content of the game (compositions and fragments of music used: Clint Mansell, Marylin Manson, Sting, Nancy Synatra, Camel, Linda Perry, Doors, Soungarden, Tito & Tarantula, Black Sabbath, Deep Purple, King Crimson, Beatles, Jimi Hendrix, Finch, M, 5"nizza, Morcheeba, Paul Mauriat, Mireille Mathieu, Aria, Auction and many others). Almost all quest NPCs have been voiced, voice-over monologues have been added.

A large number of new characters have been added: new monsters, objects and items. Three new factions: Nomads, Peacekeepers and Hunters. Electro-Chimera has been replaced with the new "Bald Chimera". The merchants have been changed: Borov is in charge of the Bar, the Bartender is in charge of the Cordon, Sidorovich (just preparing to become an influential merchant) is located in a village not far from the Peacekeeping Corps. But during the course of the plot, everything will change and the traders will take their “rightful” places, having previously agreed and carried out one “grand” business, which will subsequently change a lot in the Zone. The Dolgovites will certainly occupy the Bar, driving out the brothers from there, although it will not be easy, the help of the GG will be necessary. This will be a condition for the correct passage of the plot. The ending is handled completely differently. The game now has three endings. Correct (conditionally correct) - one. It won't be easy to get through.

Added 4 new locations: Dead City, Forest, Swamps, Peacekeeping Corps. Transitions between levels, the so-called "Secret Paths", are unstable. There will be a large number of them, but, as a rule, the Paths will lead only in one direction; the way back will have to be sought or received from the plot characters. Some stable crossings are only in the inhabited part of the Zone (Bar-Svalka-Agroprom-TD-Kordon), as well as Pripyat-Chaes.

The vast majority of quest items known from TT are hidden in other places. Now we have to look for everything again.

New weapons and artifacts have been added. The subject environment has also expanded.

The music in the Bar has been changed. Added Sweepstakes - you can “rise” well in the monetary sense. In order to place a bet you need to talk to the Bookmaker. The probability of winning (as in real sweepstakes and other lotteries) is random.

Read the dialogues and SMS messages carefully - a lot of “tips” will be given there, a lot of useful and necessary information that is not indicated in the tasks.

Hood and radiation

In order for the radiation scale to function in the new hood, you need to hang a dosimeter on your belt, which is present immediately in the Main Character’s starter kit. Subsequently, you need to make sure that this device does not disappear from your inventory and is not removed from your belt. If you suddenly lose your dosimeter, it is sold from traders. In the new hud, tasks are displayed on the screen in the form of SMS messages (there are no more large letters in the center of the screen displaying the received task), be careful, do not rush. And another point was noticed that until the dosimeter was hung on the belt for the first time, grenades were not picked up. As soon as they hung it for the first time, everything was fine with the grenades. Hang it right away.

About radiation:
1) The unit of measurement of accumulated radiation dose is Roentgen, or Rem.
2) The dosimeter shows the background level around the player with an arrow.
3) Radioactive artifacts are also detected by a dosimeter when worn on the belt.
4) There are non-lethal levels of radiation.
5) One Antirad does not remove all radiation, but about 20 - 25 Roentgen.
6) Artifacts that remove radiation remove the accumulated dose. But antirad is still more effective.
7) The dose of radiation is eliminated on its own over time, but very slowly.
8) When 150 R is accumulated, stamina begins to deteriorate - it is spent faster and restored more slowly.
9) When 300 R are accumulated, psi-health begins to deteriorate, not completely, but very noticeably. It is necessary to reduce the radiation dose to an acceptable level (less than 300 R) and psychic health will return to normal in the near future.
10) Also, from 300 R, health begins to deteriorate, its maximum level drops. This is not fatal, but it makes playing while irradiated more difficult.

When 600 R are accumulated, radiation becomes lethal - health gradually decreases to zero, there is no lower health limit. With further accumulation of the dose, the rate of decline in health increases, an irreversible process occurs.

Possible problems

Crashes are possible at large locations, as well as when moving from location to location. Lowering the graphics settings helps in this case. When you crash while moving to another location, the autosave, as a rule, remains working. Just load the autosave and that's it. In the Forest, it is possible to crash during the second or third attack of the controller, in this case it is advisable to quickly send the controller to the controller's paradise.

1) It is advisable not to use a “quick save”, but to save through the menu or console, in order to avoid breaking saves. Make saves before moving to the next location just in case.

2) To remove the swaying of the camera when walking, you need in the file: user. find the line alphabetically: cam_inert and set the value to 0. By default it is 0.7.

ATTENTION
»»» It is imperative that immediately, when starting a new game, you need to hang a dosimeter on your belt; without it, the radiation scale will not be displayed and grenades will not be picked up. There should only be one dosimeter in your inventory!
»»» Most weapons have the safety on, in order to remove them we press the numbers

Features of Repack:
A game:
» Nothing cut/nothing re-encoded
» Game version: 1.0004
» Mod version: final

Compound:
» Mod Secret Paths 2. + Autumn Aurora 2
» Russifier (updated)

Additions:
» R2 - if you play on speakers
» R1 - if you play on static
» ENB - additional effects in fashion, improved graphics
» Drawing grass (optional)
» Sighting reticles (optional)
» Viewing angle (set as desired)
» Mini-map at the top (optional)

New opportunities for your main character have been added in the next version of the game, already beloved by all users, about the adventures of a stalker in an anomalous zone. Now you can go through additional missions with your character. In the game you will be able to go through new paths of the alienated territory - these are unexplored locations that you will need to explore as you progress through the game levels. Your main character will now have the latest means, that is, weapons, with which he can easily resist his potential opponents in the anomalous zone. You, as a user, can download Stalker Secret Paths 2 via torrent easily and quickly on our game portal.

Game plot

You will meet three new factions in the game, each of which has its own unique combat characteristics. In the thicket of the forest, where fate will take you again, you will meet new dangerous heroes. There are even more mutants, but don’t forget to explore new locations. New hunters, vagabonds, chimeras are new characters who will need to be destroyed, or communicate and negotiate. In the game you will also see new options for your main character. He will move along untrodden new paths throughout the gameplay. And at each site you must find and correctly use all the found artifacts and objects. The game also amazes with its physics. Ukrainian developers made this mod using a more advanced game engine.

Game mechanics

Once again finding yourself in an anomalous zone, you, as the main character, must take into account some facts. First, you as a player must explore new locations. In each new territory, you can find many valuable items for yourself. The main thing for the player is protective equipment in the form of weapons and body armor. The uniform of your main free shooter needs to be upgraded as the game progresses. Each new path, that is, a new unexplored location in the alienated zone, must be carefully examined. In the game you can find new useful items that can be used to upgrade your main character in the game.

Unusual Gaming Facts

In this mod, the radiation level has increased significantly. Now you must monitor your player's health level. Now the main thing is to modernize the most important protective equipment - the gas mask. Therefore, get more points to increase not only the hero’s experience, but also to upgrade your protective equipment in such an anomalous zone.

Features Stalker Secret Paths 2

  • Quest items. At each stage of this mod you can find new artifacts - these are first aid kits, pistols and machine guns, as well as valuable containers in which you can find secret useful materials.
  • Passing new paths. Now, as the main character, you must cooperate with other characters, because you cannot do it alone. Each new location will be successfully completed if you cooperate with new heroes.
  • Dialogues and interaction. You should definitely communicate with other stalkers. They will be able to provide you with new data about the infected area. And for this you can also get new rewards in the game.
  • In the game Stalker Secret Paths, the torrent of which you can download absolutely free from our game portal, you must constantly monitor all locations - because mutants may appear unexpectedly. Find a common language with your contacts to successfully complete all game stages of this mod.

On this page, using the button below, you can download Stalker Secret Paths 2 via torrent for free.

The “Secret Paths” mod is a prequel to “Shadows of Chernobyl” and covers the main events of the Zone even before Strelok turned off the “Brain Scorcher”. In the game, as the heroes of the story, there are all the stalkers from Strelka's group: the Swamp Doctor, the Phantom and, of course, Fang, which some players have difficulty finding. Meanwhile, finding Fang is not difficult if you know some of the features of the mod.

Meet Fang

For the first time, the main character meets Fang in Pripyat, after searching for documents in the bunker and multiple combat skirmishes with Monolith adherents. You can receive the first quest to find Fang after talking with the Ghost. He sends Strelok to his comrade in order to help him, promising that he can lead him to the swamps.

Fang is on the same floor, but in the opposite part of the building. There is a bug in this part of the game that is activated during a dialogue with an NPC and throws you out of the game with a critical error. You can install the appropriate fix, or you can simply save before the conversation: the bug does not always work.

Having accompanied his partner to the swamps, while carefully guarding him, Strelok learns that the Ghost is asking to return to him for a reward. After returning to the swamps, Fang disappears in an unknown direction, and the player continues to complete the main line of quests.

Fang is captured by mercenaries

In order to find the missing Fang, the player must complete the quest in the X16 laboratory. This is another flaw of the developers, left in order to maintain the consistency of the main line of tasks. In dungeon X16, the player needs to find a laptop, which is hidden on the top ledge of a fancy device. It looks like the autoclave from the final video of “Shadows of Chernobyl”, only it is placed vertically.

When the laptop is found, additional information appears in the quest list indicating that Fang is being captured by mercenaries. The player should go to the “Bar” location and leave the bandits’ base from the wild areas. In the wasteland there is a ruined farm located a couple of kilometers from Bar.

There are eight mercenaries on the farm, most of them wearing reinforced body armor or exoskeletons. Therefore, it would be a good idea to stock up on armor-piercing ammunition for your weapon. Having cleared the area of ​​invaders, Shooter receives a quest update and must talk to Fang. The NPC is located in the only stone building on the farm, in its central room.

In addition to the artifacts presented in S.T.A.L.K.E.R.: Shadow of Chernobyl, the "Secret Paths 2" mod has a number of other artifacts and amulets. All of them are described below.

"Crystal Soul of Bengal"

The origin of this absolute is not clear, but there is an opinion that this artifact is nothing more than a derivative of the “Soul” artifact, but under what conditions and by what anomaly is unknown. It is highly valued both inside and outside the zone for its properties and beauty.

Health: +1500%

Radiation: -30%

Stamina: +15

Bleeding: -167%

Electroshock: +20%

Explosion: +10%

Price: 25000 RU

"Stone Porcupine"»

There is an assumption that this artifact is a derivative of the “Sea Urchin” artifact during prolonged thermal

processing. Not scientifically proven.

Radiation: -50%

Stamina: +77

Bleeding: -389%

Electroshock: +20%

Explosion: +7%

Price 23000 RU

"Heart of a Controller"

Rare artifact. It can only be found in the depths of the Zone and for this you need to have special equipment. There is a legend that

This artifact attracts monsters, especially controllers, like a magnet. The nature of origin is unknown, but

It was established that this artifact could only have formed under prolonged exposure to radiation. Rare and expensive.

Gap: +10%

Radiation: -20%

Telepathy: -200%

Bullet resistance: +15%

Price 10000 RU

« Symbion»

The unique modification “Symbion” is obtained by jointly transmuting four artifacts into the “Jellied” anomaly:

“Medusa”, “Drop”, “Blood of Stone” and “Thorn”, which are convertible into a single whole, provide powerful protection against psi-radiation and radiation, not without losses, of course.

Radiation: +10%,

Telepathy: +50%

Gap: 15%

Bleeding: +56%

Stamina -18

Price: 10000 RU

"Golden Chunk"

A special variety of “Slice of Meat”. Can only be found near the Chernobyl nuclear power plant. Occasionally, very occasionally can be found in others

places of the Zone. It has properties that are different from the usual "Slice of Meat".

Health: +600%

Radiation: -15%

Stamina: +15

Burn: -20%

Telepathy: +20%

Chemical burn: -20%

Bullet resistance: +5%

Price: 9000 RU

"Controller's Scalp"

The artifact received this name for its ability to screen psi-radiation and change the structure of human skin - it,

without losing elasticity, it becomes durable and highly resistant to gunshot wounds. But at the same time this artifact

simply causes animal hunger.

Health: +100%

Satiety: -2200%

Telepathy: +50%

Chemical burn: +30%

Bullet resistance: +10%

Weight: 0.5kg

Price: 20000 RU

"Ruby Battery"

A unique artifact, a special type of “Battery”, ruby ​​in color. Weakly radioactive, emits light. It has

properties different from a regular “Battery”. Highly valued by scientists.

Stamina: +128

Radiation: -12%

Impact: +10%

Electroshock: +15%

Bullet resistance: +5%

Weight: 0.5kg

Price: 15000 RU

"Ruby Spring"

A unique artifact, a special type of “Spring”, red. Weakly radioactive, emits light. It has properties different from the usual “Spring”.

Radiation: -15%

Burn: +20%

Impact: +12%

Stamina: +18%

Bullet resistance: +5%

Weight: 0.5kg

Price: 12000 RU

"The Giant's Little Brother"

A unique artifact has the amazing property of creating a force field and thereby “diverting” bullets flying at him from a person.

Radiation: -15%

Satiety: -20000%

Burn: +20%

Gap: +12%

Explosion: +5%

Bullet resistance: +10%

Weight: 0.5kg

Price: 20,000 rub.

"Pudding"

This absolute resembles a “Spring” in appearance, although it is larger in volume. Expensive and effective artifact.

Stamina: +18

Burn: +40%

Electroshock: +40%

Chemical Burn: +15%

Weight: 0.5kg

Price: 20000 RU

"Beads of the Burer's Grandmother"

A unique hypermodified product, with properties more similar to an absolute. Its temporal field is very high and has a large radius, so a person wearing this artifact can survive even if hit by an SVD.

Radiation: -10%

Stamina: -18

Bleeding: -500%

Explosion: +10%

Bullet resistance: +15%

Weight: 0.5 kg

Price: 15000 RU

"Tears of the Chimera"

This hypermodification has the ability to shield almost half of the psi radiation that reaches a person. Highly valued by scientists and stalkers.

Health: -150%

Radiation: -30%

Bleeding: +153%

Telepathy: +40%

Bullet resistance: +5%

Price 15000 RU

"Cobblestone"

An artifact that, as a result of energy collapse, has lost all its properties. These artifacts remain valuable to science because they emit light and anti-gravity energy.

Weight: 2.0 kg

Price: 8000 RU

"Snake Eyes"

An artifact that allows its owner "see what is hidden from others..."

Radiation: -10%

Telepathy: +10%

Price 10000 RU


"Liquidator"

A very rare artifact that, when placed on the ground, destroys all known anomalies within a radius of 15 meters, which is why it was named so. Apart from this, it does not have any other properties.

Price 50000 RU

"Conductor"

A very rare artifact of the Zone. A derivative of the Electra anomaly and a strong anti-gravity field. He was called the “Conductor” for his ability to shift space for some time, thereby creating spatial corridors to different points of the Zone. There are four such artifacts in total, each adapted for one of four locations: Agroprom, Cordon, Wild Territory and Army Warehouses. Only experienced stalker guides can handle this artifact.

Health: +100%

Stamina: +18

Bleeding: -33%

Burn -5%

Electroshock: -10%

Weight: 0.2 kg

Price: 30000 RU

"Superconductor"

A unique artifact. A derivative of the Electra anomaly and a strong anti-gravity field. He was called the “Superconductor” for his ability to shift space for a long time, thereby creating spatial corridors to different points of the Zone. It differs from ordinary “Conductors” in that it instantly activates transitions along several routes at once. Finding the artifact is extremely difficult. He appears at night, in a short period of time, between one and two o'clock. If it is not found during this time, the artifact disappears. Only experienced stalker guides can “open” new routes with the help of this artifact.

Health: +100%

Stamina: +18

Bleeding: -33%

Burn: -5%

Electroshock: -10%

Weight: 0.2 kg

Price: 50000 RU

"Kolobok"

An artifact of unknown origin. Scientists still cannot figure out the recipe for obtaining this miracle of the Zone. When worn on a belt, the body's resistance to any physical damage increases.

Radiation: +15%

Gap: +5%

Explosion: +5%

Bullet resistance: +5%

Weight: 0.8 kg

Price 7300 RU

"Rose of Wind"

One of the rarest artifacts of the Zone. A derivative of the “Frying” anomaly and the strong effects of radiation. It originates only 2 times a year in areas with a strong background radiation; this artifact has not reached scientists, so nothing is known about it for certain.

Stamina: +15

Electroshock: -10%

Radiation: -15%

Telepathy: +30%

Weight: 0.1kg

Price: 150000 RU

Amulets

In addition to artifacts, the "Secret Paths 2" mod has a number of amulets. A description of them will be given below.

"Chimeron"

A mysterious amulet of the first order, has protection against electric shock and rupture.

Electroshock: +10%

Radiation: -10%

Gap: +10%

Weight: 0.1 kg

Price: 10000 RU

"The Dragon"

A mysterious amulet of the second order, has protection against thermal and chemical burns.

Burn: +10%

Radiation: -10%

Chemical burn: +30%

Weight: 0.1 kg

Price: 10000 RU

"Avalon"

A mysterious amulet of the third order, it has protection against explosions and is capable of generating a protective field against gunshot wounds.

Bullet resistance: +10%

Radiation: -10%

Explosion: +30%

Weight: 0.1kg

Price: 150000 RU

"Sarkon"

A mysterious amulet of the fourth order, has protection against radiation.

Electroshock: +10%

Radiation: -15%

Weight: 0.1kg

Price: 150000 RU

"Garganon"

A mysterious amulet of the fifth order, has protection against telepathy.

Telepathy: +15%

Radiation: -10%

Weight: 0.1kg

Price: 150000 RU

"Catalon"

Mysterious amulet catalyst. If you place it together with the collected amulets of all five previous orders, then a process of magical catalysis will occur and one Absolute Amulet will be born, which has double the protective properties of all five order amulets.

Radiation: -10%

Price: 20000 RU

"Amulet"

An absolute amulet, born as a result of the magical catalysis of amulets of five ordinal levels, using a catalyst amulet. It has a double set of protective properties of all five ordinal amulets while being devoid of negative qualities. Among other things, it has its own properties - it increases endurance and protection from impacts.

Stamina: +182

Burn: +20%

Hit +20%

Electroshock: +20%

Gap: +20%

Radiation: +20%

Telepathy: +30%

Chemical burn: +20%

Explosion: +20%

Bullet resistance: +20%

Weight: 0.1 kg

Price 50000 RU

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