Stalker op 2 walkthrough order. Walkthrough STALKER People's hodgepodge: a guide to quests and hiding places. Surprises from the creators

Date added: 01/06/19 Views: 79274

Description

About the material
This article examines all the quests that belong to one of the Global quest lines of Narodnaya Solyanka, namely “Search for the Ghost, the Fang Killers.” This material is relevant only for OP 2.1 0. Strangely enough, everything starts with, we find and bring.
1. Talk to Freeman and get the task.
2. We find Jameson in the Wild Territory, he doesn’t want to talk nicely, we “take down” himself and his group, take the case, take it to Freeman.
3. We get it from Sakharov and bring it.
4. We talk with Kruglov (Semyonov) about the Ghost, he asks to find the Ghost's Diary.
5. , we bring it to Kruglov

Searching for the Phantom
6. Talk to Kruglov, to decipher the diary he needs a working computer.
7. Talk to Arhara, he should know where he can be found. (Arhara appears after taking the quest on)
8. We find the system unit in the X-18 and bring it to Kruglov.

Kruglov's system engineer in X-18

9. After this, Kruglov sends GG to Yakut
(the further branch will work after completing the branch on Fang and disabling the Burner)

Search for the Fang Killers
1. We speak with the Bartender; in exchange for information, he asks to bring gramophone records from a hiding place, which is located somewhere in the Landfill. Places are marked
2. Bring the Bartender Records
3. Let's talk to Voronin. He asks for Psycho's flash drive.
Reward: PYa "Rook"
4. We go to the Psycho, who “lives” in the swamp at the Army Warehouses, take the flash drive, take it to Voronin.
5. We speak with the Informant in the Bar; for further advancement we need the Tyrant’s information.
6. Talk to Dan. We find out that he has PDA, but the Tyrant himself is located at the “Construction Site” location.
7. We receive a message from Kuznetsov. We find out that a group of mercenaries is located next to the destroyed bridge on Cordon, we go there
8. We kill the mercenaries at the Cordon, head to the location "Construction Site"()
9. At the Construction Site we find the Tyrant PDA, take it

PDA Tirana at the Construction Site

10. We give the PDA to the Informant, we learn about Le Havre
Reward: AKM "Dream"
11. We speak with Le Havre, we learn that Freedom is in contact with the Mercenaries, through Le Havre.
12. We speak with Le Havre, he asks to kill the mercenary Bolt and bring his PDA. (Bolt is at the mercenary checkpoint in the Army Warehouses)
Reward: Blaser B95, 9.3x64mm 7H33 9CH
13. We speak with Le Havre again and receive the task of bringing the docks from the corpse of the Monolith to X-10.
14. During a visit to X-10, we find the corpse of this guy, he really does have the papers, we take them and bring them to Le Havre.
Reward: Fiery soul
15. We talk with Yakut, he suspects a conspiracy and sends him to Freeman.
16. Talk to Freeman, we learn about the meeting of Mercenaries in the TD.
17. We take Bland’s squad to the TD, talk to Bland himself, buy the flash drive, and take it to Freeman.
Reward: Bright Dummy
18. We speak with Le Havre. Le Havre is offended by us because of Blend, he’s bullying us, and he’s taking away our PDA.
19. We speak with Le Havre again, he becomes an enemy, and with a clear conscience we bring him down and all his associates.
20. We speak with Yakut, he saw how the PDA was dragged from the Svoboda base to the outpost.
21. We take out the Mercenary outpost and take the PDA.
22. We tell Yakut about what happened. We set off to further search for the Phantom.

Continuing the search for the Phantom
1. We come to Yakut and ask where to find the Ghost and he sends the GG to the Agroprom dungeon.
2. In the basements of Agroprom we come across an Ambush, but it was clearly not us they were waiting for.
3. Again to Yakut he sends GG to the Radar. Find the Ghost here!
4. The Ghost has several more tasks for us, which are described in

A large stalker’s hodgepodge called “United Pack - 2” (or abbreviated in the gaming environment: OP-2), overgrown with numerous additions and add-ons over the years of development. The authors of the mod introduced several diverse long story missions into the game and tried to make the gameplay truly thoughtful and close to reality. The game is designed for a long exploration of the zone, stuffed with a bunch of different features and goodies that are loved by all stalker-lovers.

Main aspects of the OP-2 mod:

  • A global hodgepodge that includes all the successful stalker gameplay finds.
  • Many locations, improved graphics.
  • Several new story branches, plus cyclical tasks and one-time mini-quests.
  • A bias towards realism; for example: a hero cannot shoot and use bandages at the same time.
  • There will be no easy and quick money now, compared to OP-1.
  • Lots of new artifacts, weapons, items, and vehicles.
  • A system of statistics, reputation and achievements has been created.
  • The game encourages the player to read dialogues and thoughtfully play through.
  • NPCs have become smarter, stealth is possible.
  • OP-2 is a balanced combination of mods: OP-1, People's Hodgepodge, OOP, Chess Player, etc.
  • New monsters, animations, characters and much more.

Unfortunately, the bane of the “United Pack 2” mod is poor stability; crashes occur quite often. To combat instability and complete the mod to the end, it is recommended to go through the story branches one at a time, and not all at once. Save often, and if there are stable crashes, lower the graphics settings to static lighting.

Download the “United pack - 2” mod from Yandex disk.

Patch 2.09 for OP-2, fixes many bugs, download the patch from Yandex disk.

Fix for patch 2.09, installed on top of the patch, download the fix from Yandex disk.

Procedure for installing the game: uninstall the old game “Shadow of Chernobyl”, manually delete even the empty game folder and save folders in “My Documents”. Then reinstall a clean game ‘, only version 1.0006 is required. Next, install “OP-2” in the same folder in which the original game was installed. Then we throw a patch into the game folder with the replacement of files, then a fix to the patch. Let's start a new game.

For a review of the “OP-2” modification, see this video (at the same time, the author of the video gives a review of “Narodnaya Solyanka” and OP-1):

We can safely say that the second version of the United Pak takes the Zone and survival in it to a completely different, previously unseen level. The zone has become much more difficult. Or rather, it’s not more difficult, but more real. Noticeable. You will feel it immediately. It became more real because great efforts were made to make being in the Zone as close to reality as possible within the framework of the game. And reality is always more complex than any fiction. And always much more interesting. Authors: Proper70, Buusty, Akill
Among us the following division of labor:
Proper70: Basic scripting, first of all, all the most complex and difficult to implement. Small quests, all the main adjustments to the balance and atmosphere of the game, the main work to correct all detected inconsistencies, crashes and glitches of PM and hodgepodge. Project curator.
Buusty: All new guns, new monsters, config curator, creation of big battles, quests.
Akill: Just an incredible number of new quests and stories. Dialogues, scripting.

Alexandrych: a lot of new weapon models, editing/optimization of textures, as well as old weapon models, many barrels were made by him specifically for the OP-2 “to order”. The author of the script and the ideological inspirer of one of the new plots of OP-2. A whole bunch of practical tips for optimizing the weapon balance in the game.
Resident Evil, FenRiR: Almost all new hard-to-reach hiding places. Scriptwriters and directors of the story "Sniper", the story on embryos and on the islands.
volazar: Correction of all crashes and glitches related to alspawn, including headless ones on AC, in the Labyrinth and MG. Author and scripter of the story about hiding places with teleports and the story about flights.
kot_begemot: Lots of different ideas and suggestions. Creation of a continuation of the Collector's hiding places and documents for Voronin. Author of several hard-to-reach caches.
bubulyka: The ideological inspirer and the author of most of the humor that you will find in OP-2)). Author of several hard-to-reach caches.
Beard!: Author of several excellent hiding places and the mastermind behind excellent missions in the Sniper plot.
ShiZ: many new icons for guns and NPCs/monsters.
Artem_K., jgar: New models of NPCs.
Grisli: All work with sound.
Mecheniy@Mecheniy, Grisli, Shimmering: Hoods.
Lobsang, Chezet: Active and very thorough testing.

Everything that is written here must be carried out accurately and flawlessly, even if you understand a lot about computers and think that some actions are unnecessary.
1. Completely remove Stalker PM from your computer by uninstalling it. There should not be not only a gamedata folder on the computer, but even a S.T.A.L.K.E.R folder! If it remains, be sure to remove it manually! This is extremely important and must be done, even if you are a super cool specialist in computers, understand everything there and think that this is unnecessary and not necessary. I repeat once again: this must be done.
2. Install Stalker PM. During installation, the game will ask you to enter the player's name. It is strongly recommended not to write 111, qqq, admin, Vasia Pupkin and the like. It is best to write your real last name and first name in Russian. Playing OP-2 you will understand why this was necessary. This information is not transferred anywhere and is used only exclusively by the game on your computer, so don’t be afraid)
3. OP-2 works only on the pure version of PM 1.0006. Therefore, for those who have version 1.0004 or another, we will upgrade the installed game to version 1.0006. To do this, first install a patch from any version up to 1.0005, then a patch from version 1.0005 to 1.0006.
4. Download OP-2 (RuTracker, Yandex.Disk). OP-2 must be installed in the same folder in which Stalker PM is installed. Therefore, if you changed the default folder when installing Stalker PM, then specify the same folder when installing OP-2.
5. After you have downloaded and scanned all the necessary files with an antivirus, completely disable the antivirus for the entire installation period. This is extremely important and must be done, otherwise problems may arise due to incorrect installation. All files of Stalker PM, OP-2, and others indicated in the links are absolutely clean. If you are still scared, then disconnect the Internet from the computer by simply unplugging the network cable from the socket. And then no virus will definitely penetrate you.
6. Install OP-2. We take our time during installation. We carefully read what the installer writes and carefully carry out everything.
7. Enjoy the game)


Description

In this assembly, the engine operates at the limit of its capabilities. Therefore, various glitches are possible, such as: headless crashes and freezes when loading the game, crooked display of the location after loading (especially for locations from the ZP), and also freezes due to a lack of resources for binders of various objects. This freeze manifests itself in non-execution or incomplete execution of scripts, which leads to a breakdown of the plot and the need to replay the current episode. A typical example of this is the non-opening door in the bunker at Sidor on Cordon.

So be sure to do the following:

1. Start a New Game, and generally play, allocating system resources to the engine as much as possible. To do this, close all background applications, even the most insignificant ones in your opinion. This requirement is mandatory for a comfortable and bug-free game. Do not use the Alt-Tab key during the game, and especially while loading saves.
2. Be sure to disable your antivirus. It’s better to unload it from memory altogether for the duration of the game. Or, at a minimum, register the folder with the game and saves, screenshots and logs as exceptions from scanning so that it does not slow down the game and disk access.
3. Be sure to include the engine in the exceptions of Punto Switcher and all other keyboard layout switches so that the language does not switch during the game. This is done simply, see Punto Switcher\Settings\Exception Programs, you will figure it out later.
4. It is strongly recommended to play with Administrator rights. The engine must have full and unrestricted read and write rights to all game folders, logs, saves and screenshots. If you can’t play as an Administrator, then User Account Control (UAC) must be disabled, otherwise there will be problems.
5. Do not use any optimizers, boosters, accelerators, etc. during the game. OP-2 is extremely demanding on resources, and any extra applications in memory sharply increase the number of crashes due to lack of resources. Close ALL applications during the game. Even the smallest ones. I repeat: ALL applications.
6. If you have strictly and carefully followed everything written above, but crashes due to lack of resources continue, enter the msconfig command through the “Run” function and see which applications are automatically launched when windows loads and remove unnecessary ones. It may well be that quite large applications start there. This action can only be performed if you know and understand exactly what you are doing.

It is extremely important to do all this at once, even before the start of the New Game!

Do not use NO-DVD and other distorted, corrected, modified, optimized, expanded, improved and other similar versions of the engine - in this case problems are inevitable! Use only the version of the engine that comes with the OP-2 distribution. Do not replace xrGame.dll with your own version. Use only the version of this file included with the OP-2 distribution. This file is also corrected to be 100% consistent with the game scripts, and problems and headless crashes are inevitable on any other version of this file. All executable files and libraries necessary for the game are included in the OP-2 distribution and are automatically installed when installing OP-2. You cannot add or replace anything in the bin folder after installing OP-2 - otherwise problems are inevitable!

All of the changes listed below serve one purpose: shifting the gameplay towards realism.
1) Difficulty levels
Difficulty levels have been renamed to be more similar to what is in the game: “Warm-up”, “Extreme”, “Survival” and “Realism”. This was done because now not only the probability of a hit and the degree of hit inflicted depend on the difficulty level (as was the case in TC and Solyanka), but also many other things relating to balance, defenses, combat tactics and other aspects of the game. The tactics of combat in Realism and Warm-up are now completely different. Therefore, playing at the easiest level (Warm-up) will seem like a real warm-up compared to playing on Realism)
2) Tolerable weight and hamstering
Many asked to reduce the carrying weight to enhance hardcore. An alternative solution has been made that will be much more interesting than simply reducing weight. Carryable weight reduced to 80 kg. Also, for all exoskeletons, including the Steel Rat, the additional load capacity is reduced to the same level: 60-90 kg. This is so that they don’t run around in only the exe of bandits, then in the Steel Rat. At the same time, the carrying capacity of the gravity suit has been greatly increased - it can carry a total of 310, and after an upgrade up to 340 kg, and all negative properties have been removed. Thus its value is dramatically increased. But: now you cannot use weapons in a gravity suit. This is realism, since a stalker loaded with junk cannot fight - he has both hands full - carrying swag. To fight monsters, you need to free your hands and lay out some of your swag. Therefore, when we see an enemy, we throw a backpack into it, or simply throw some of the junk onto the ground, take off the gravity suit, put on combat armor and go to war. Then we take everything and move on. Or we plot a route around enemy concentrations, hiding behind bushes, buildings, and changes in terrain. To look around: we stop, take off the gravitational suit (the GG cannot move due to overload) - like we free our hands - we take binoculars, look around, then put the gravitational suit back on and move on. While the GG is looking through binoculars, things are not thrown away. Or, first we clear the route, then we carry the swag. As it is in life. And then we gained 270 kilos, and we are fighting with might and main against monsters - this is not good. Therefore, on the one hand, now there will be less running around with swag - you can carry more cargo at a time. But you can carry all this only when everything around is quiet and calm. Hamster tactics are changing noticeably.
All bulletproof vests have been designed to depend on the weight of the load being carried on their wear. The more worn out the body armor, the less weight the GG can carry. All excess swag will periodically fall out of the backpack. The dependence on wear is linear, i.e., if a fully functional body armor adds 60 kg, and with it you can carry 80 + 60 = 140 kg, then a half-dead (50%) one adds only 30 kg, and with a half-dead body armor you can carry only 80+30=110 kg. If you take 120 or even 130 kg, then you will be able to move, but the extra swag will already fall out along the road. In the inventory, the reduction in weight due to wear and tear is not displayed - it always shows the transferable weight for a fully functional body armor. This is also realism - you cannot know in advance when and how much swag may fall out through a torn bulletproof vest. So, repair your favorite gravity suit or exoskeleton in time, or wear less so as not to lose your swag. I also warn those who like to adjust their weight: all the excess swag above the permissible weight will also fall out from time to time, so don’t worry about picking it up. 340 kg in a gravity suit is more than enough to deliver swag to the higher-priced merchant and complete all hamster quests.
So, let's summarize. Things are not scattered in four cases: when there is no overload, when the GG is talking, working with a cache, or looking through binoculars. Therefore, to deliver a large amount of swag to a merchant using a gravity suit, we have 3 ways:
1. We stupidly go to the merchant, having met an enemy, we throw a backpack at him, or we simply dump the junk on the ground, change into combat armor and go to fight.
2. We carry the swag not along a straight and short road, but bypassing enemy concentrations, hiding behind shelters, moving forward on a crawl.
3. First we clear the territory, then we return and carry the swag.
The reduction factor for the armor's carry weight depends on the level of complexity. The above example of calculations - 100% dependence of the additional carried load on wear and tear - works on Realism. As the complexity level decreases, the dependence of the carried weight on wear decreases less, and with the same wear, more armor can be carried. During the Warm-up there is no dependence on wear - things do not scatter even at maximum load, regardless of the wear of the armor, if you do not cheat with the weight.
3) Protection with artifacts
Artifacts cannot be used to gain any of the immunities above a certain percentage. This percentage depends on the level of difficulty and is:
In Warm-up - 100%, Extreme - 86%, Survival - 73%, Realism - 60%.
All unnecessary artifacts that increase any immunity above the specified percentage are automatically removed from the belt, about which a corresponding message is sent. Fighting has become much more realistic - you can only rush at a crowd of monsters with a knife during the Warm-up. On Realism, in many battles you will have to come up with new tactics that are more similar to real life. But the results of preliminary testing showed that this innovation does not make the game more difficult. It’s just that now the GG, even in the Steel Rat, will not be a Terminator, who doesn’t care about any monsters. And this will force you to come up with new tactics in those battles that you previously passed without problems, setting immunities over 100%. The 60% limit on Realism is a limit derived by testing and passing the first OP, which makes the game on Realism truly difficult throughout its entire duration, but without fanaticism - all battles are quite realistic if you think about it and choose the right tactics. Limits automatically change when you change the difficulty level in the Main Menu. If you can’t pass on Realism, go to Extreme. And whoever is too lazy or reluctant to think, or likes to fight herds of monsters with a knife - put on the Warm-up and go ahead. In this way, the wishes of all groups of players are taken into account.
4) Something about armor protection
Recently, there has been an opinion that wearing body armor does not protect the GG, but only protects itself. This opinion is wrong. The body armor protects the GG, but: when calculating the damage caused, protection from artifacts and protection from body armor do not add up, but are applied separately.
The formula is as follows: hit received = hit dealt*(1-armor protection)*(1-art defense).
For example, if a suit has 50% protection from bullets, and you gained 25% of this protection from artifacts, then you will receive (1-0.5) * (1-0.25) = 0.375 or 37.5% of the hit dealt, and not 1-(0.5+ 0.25) or 25%, as it may seem, if both protections are added together.
Another example: a bulletproof vest has 50% protection against electric shock, and you gained 90% of this protection with artifacts. The total is more than 100% and it seems that the GG should be invulnerable to being hit by electricity. But that's not true. You will still take 5% damage every time you hit the Electra Anomaly because (1-0.5)*(1-0.9) = 0.05 or 5%.
Therefore, the degree of protection of the GG still depends on the body armor worn. It's just not as noticeable as it seems at first glance)
5) Recognition of NPCs at a distance
On Realism, NPC recognition and distance to the target are forcibly disabled. Well, where have you seen a trunk show whether it’s a friend or an enemy in front of you? And in addition to this, the distance to it? For reasons of realism, these options are disabled. Identify your friends and strangers, as in real life - by appearance. And measure the distance using binoculars or an optical sight. Of course, you also need to turn off the sight. And what kind of super sniper is this in the person of GG, who, when shooting “offhand”, from his knee, clearly hits the enemy’s head from 30-50 meters? And if you remove the sight, it will become much more difficult to hit the head. But the mod is already quite complex, so disabling this option on Realism is left to the player’s choice. However, for a complete experience when playing on Realism, it is strongly recommended to also turn off the sight. The atmosphere changes even more radically. You will need to constantly and wisely use the optics, and sometimes you will need to remove them altogether so as not to interfere)
6) Third hand
The GG's "third hand" has been removed. What does it mean? This means that before the GG used to gobble up first aid kits, bandages, energy drinks, etc. one after another, while calmly shooting back from monsters and reloading his weapon with all his might. And this despite the fact that the use of each medicine and weapon almost always requires two hands. This is also not realism, so now when you eat a first-aid kit, bandage, anti-radical, or any other item, the weapon is removed for the duration of its consumption. GG is being treated. And treatment takes time. And this time also depends on the difficulty level. During Warm-up the weapon is not removed, but during Realism it is removed for the maximum time.
7) Vodka
Now you can drink no more than five bottles of vodka per day. The sixth bottle in a row in less than a game day is death. To be able to continue drinking, it is necessary that more than 24 hours have passed since the first bottle of drinking. In other words: you drank the first bottle at 12:30 in the afternoon and then drank four more bottles during the day, for a total of five. You can drink the sixth bottle without fatal consequences no earlier than 12:31 on the next game day.
8) Sleep
If you don't sleep for a long time, then the GG can fall into a long deep sleep and die either from fatigue or from something else. To prevent this from happening, sleep at least 3 hours every game day. Then everything will be fine. This is also realism, because it is impossible to run for 30-40 hours, surviving and fighting evil spirits, and at the same time do without sleep. Fans of night hunting - sleep peacefully during the day. When to sleep is absolutely not important. The main thing is to sleep at least 3 hours per game day.

I would immediately like to warn newcomers, and those who have never played Solyanka and OP-1 and are not familiar with this trick - the first entry into the Cave after drinking a potion from the Doctor: do not be scared and do not quit the game when you see the horror that you meet you there!) The mod is hardcore, and is aimed mainly at those who like unexpected, sudden difficulty and cool hardcore, which make adrenaline rush in the blood) Therefore, the first entry into the Cave after the Doctor’s potion is also made very hardcore. But what you will encounter on your first entry into the Cave will not be common in the game and will not be encountered again very soon) so do not be alarmed) After all, the Doctor said that this is just a nightmare!)) I repeat: this primarily applies to for those who have not played the previous OP, and especially for beginners who have never played Narodnaya Solyanka and OP-1. If, out of ignorance or out of habit, it’s really so hard and unbearable for you, then go through the Cave in Warm-up or Extreme - it will be noticeably easier. Much easier. For all the relief to work, the difficulty level must be set before drinking the medicine from the Doctor and entering the Cave. This option is specially made for those who do not like this hardcore) But even at easy difficulty levels, beginners are still recommended to at least trample a little with monsters mixed in - the experience gained will greatly help in the future)
This point is specially placed separately at the beginning of the description in order to prevent your possible incorrect reaction to the beginning of the game and not to scare you away from the great many extraordinary wonders and incredible adventures that await you throughout the entire passage of OP-2)

Added "Save to Level" option to the main menu. The name of the save is created automatically so as not to write it by hand. Convenient when you need to quickly make an intermediate save. This function can be quickly accessed by pressing the S key in the main menu.
In case of death or when starting the game, you can quickly load the last save by pressing the L key in the main menu. As a result, in the main menu you get: quick save at the level - S key, quick loading of the last save - L key.
Now the game can automatically pause after loading is complete. Convenient for slow machines when the game takes a long time to load. This feature is enabled in the game options.
Due to the fact that the number and variety of monsters has been significantly increased, a lot of new monsters have been added, and a large number of serious battles have been done with a large number of monsters and NPCs, the bioradar has become much more cheating. Therefore, it was removed from sale at Sakharov and its appearance in the game was postponed to a much later date. Also, there will be a new, fully dynamic bioradar. But, unfortunately, you have to pay for beauty and when using it there is a drop of 2-4 FPS, so it is recommended to disable it on weak machines. Dynamic bioradar is disabled in the game options. Due to the move of the bioradar much closer to the end of the passage, there was no longer a need to hang monster parts on the belt. Therefore, the number of slots for artifacts has been reduced to 14 slots, which were in Solyanka before the appearance of the bioradar.
The NPC animations that were previously cut out by PYS, added in the last Solyanka, significantly enliven the “life” of NPCs and the atmosphere of the Zone, but lead to rare freezes of NPCs when they “freeze” in place, and in order to stir them up, you need to make a save/load, go offline or throw a smoke grenade at their feet. Therefore, the inclusion of these animations is included in the options menu. If NPCs often freeze or it bothers you, turn off extended animations - NPCs will stop freezing.
During the first search of the corpse, all cartridges and medicines, i.e. those items that you always pick up from corpses can immediately be automatically transferred to the GG inventory. Significantly saves mouse clicks. This function is toggled in the game options.
Automatically changing the difficulty of the game depending on the frequency of death of the main character, which was implemented in Narodnaya Solyanka, has now become optional and is included in the game options. If you want to constantly play at your chosen difficulty level, no matter how difficult it is for you, disable auto-change of difficulty level in the game options. And then the difficulty will remain the same no matter how often you have to replay due to death or some other reason.
For fans of hardcore and sadomasochism, frequent respawn has been added as an option. It is possible to pass OP-2 with him, but it is extremely difficult. Especially save all quest runners. Dress them all better and arm them with good guns.
For fans of hardcore and sadomasochism, subtle visuals for hiding places have been optionally added (Option "Unobtrusive hiding places"). The degree of visibility of caches depends on the level of difficulty. The more complex it is, the more invisible the hiding places. In Warm-up, the visuals are original regardless of this option.
If you want maximum difficulty, turn on both of these options, turn off auto-difficulty change, aim and play on Realism - and you will have real hardcore!

All story SMS, as well as many news SMS, in which the sender is the quest character, come with a sender icon similar to the one in the dialogue window with the character. This significantly enlivened SMS correspondence in the game) With a large number of messages, the correspondence becomes similar to a real chat on a social network)
Whenever you receive/update/complete any story quest, you always receive a message in the same blue style with the same blue icon, the same for all story quests. And for cyclic tasks, an icon corresponding to the type of cyclic task and matching the icon of this task in the PDA is always displayed. Thus, when doing something or finding an object, you can always quickly determine by the message icon whether a plot or cyclic task has been completed. With the number of quests that are in OP-2, this little thing will be very useful, because only a superficial calculation showed that there are more than one and a half times more tasks in OP-2 than in PM+NS+OP1 combined. And this does not take into account subtasks. And the new quests in OP-2 are mostly complex, consisting of several subtasks and sometimes requiring long and painstaking work to complete them.
All SMS that relate to the GG and its “equipment”, which can itself perform certain actions, accompanied by text messages (Skat-15, Nanosuit, Manual teleports, etc.) as well as all system error messages, anti-cheat control and other messages related to GG come with a single dark gray icon with a red triangle in the middle - you won’t be confused. If these messages say that you need to do something, then all these messages, regardless of color, are also mandatory, like the red plot ones.

GG statistics have been put in order. Now it shows exactly how many monsters, NPCs and cyclical quests the player has killed. These quantities are indicated by the first digit in brackets (x..). The second figure in the statistics is a certain coefficient, which in the original PM was calculated depending on the rating of the killed person and increased the rating of the GG. Now in the statistics section it always = 1, so the result is simply the exact number of monsters/NPCs killed and cyclic quests completed.
Added separate statistics for story quests. All story quests and subtasks are now counted separately from cyclic quests. Now, finally, it will be possible to find out how many quests there are in OP-2!
The number of deaths of the GG during the entire passage is counted. This will show how much it cost you to complete OP-2))
The real time that you spent completing OP-2 is considered. The time from the moment the game is launched until it is released on Windows is taken into account. This takes into account the waiting time for saves to load and does not take into account the time when you decided to take a break and paused the game by going to the Main Menu or switching via Alt-Tab. That is, only the time you spend directly on the game is counted, and quite accurately) All this information is displayed in the PDA in the “Data” section.
The calculation of the number of deaths and time to complete is not stored in saves, but separately. Therefore, if you are simultaneously going through OP-2 with someone else from the family, then remember that these additional statistics will be kept as a total for all players, because The TC engine does not support the player profile system. For the engine, there is always only one player - the one whose name you entered when installing the game.
Unfortunately, contrary to what is written in the configs, when switching tabs in the PDA, not all pistons are issued, and all this processing is hardwired into the engine, so there is no way to clearly track which particular PDA tab is open at the moment. Additional statistics are displayed when you open the "Data" tab, but are not removed when switching tabs until you close the PDA. But this is better than nothing, and we hope that you will survive this little inconvenience in exchange for clear and accurate progress statistics)

In OP-2, the demo_record engine option is disabled. She doesn't work anymore. This is done for the following reasons
1: She helps to find hiding places.
2: In OP-2, several unique, specific, and at the same time quite difficult tasks were made, the completion of which with the use of a demo record is greatly facilitated and even loses its meaning.
3: This is definitely a cheat, and in OP-2 a lot of work was done to close all loopholes, cheats, glitches, jambs and other things known at the time of release - both hodgepodge and those dating back to PYS, which would allow players to get freebies money or resources. This is not made for lazy people who love and will cheat. This is done to remove unnecessary temptations for those who do not want to cheat, but are unable to find some cache or complete some task. A guide will be made for all caches with screenshots and videos, and a guide will also be compiled for completing all the main plots of OP-2, similar to the one for Solyanka. So you won’t need any cheats, including a demo record, to pass OP-2)

The music in the Bar has been completely changed. The bar now really looks like a bar. A lot of different music. Mostly the best songs of rare and little-known artists. You may have never heard of many of them. Changing the bartender's music is completely free - choose what you like and enjoy. The choice of music is saved, and when you return to the Bar you will be greeted by the style of music that you selected earlier.
Added all artifacts from SAP and SAP-2 (Authors: Valerich, Desertir), as well as all new artifacts from ChN and ZP. Many with unique properties.
Added a camera and a series of quests for it. We will photograph the Zone and what is happening in it. For this device, special thanks to Kirag. Without his help, advice and tips, there simply would not have been any camera (as well as many other innovations) in OP-2.
The problem with the counter's photo on Klenov's instructions has been finally fixed. Now Contrik will be waiting for you in the Amber tunnel at any time, and will not go anywhere.
In search of PDA Krysyuk, you now need to go through both hodgepodge plots. First we go to the main one, then in the final dialogue Krysyuk becomes an enemy, we kill him and go to complete the duplicate task if Krysyuk died, according to the hodgepodge guide.
For optimization purposes, armor upgrades have been completely removed. NVGs are now removable and independent of armor. This allowed the game to load significantly faster.
For optimization purposes, zombification of NPCs has been removed. The controller now zombifies only the main character. This made it possible to completely get rid of crashes during zombification, and also made it possible to greatly clean up the configs, which also led to a noticeable acceleration of the game loading.
Alspawn has been tidied up as much as possible. All duplicate paths and sections were removed, and unused sections were also removed. This also made the game load faster.
Due to its cheatiness and bugs, the strap box has been completely removed. Repair kits are now just sitting in inventory.
In order to optimize, repairs from repairmen have been completely redone. Now all repairmen repair everything and a single universal repair mechanism has been created.
All OOP, Solyanochny and PYS trunks have been completely redesigned and optimized. For many guns, the models have been replaced with better ones and beautiful animations have been made. A huge number of new barrels have been added, as well as new cartridges, charges, grenades, and more. There are also many new body kits.
In the process of creating OP-2, a mechanism was found due to which any non-written character, when at the same level with the GG, will be online constantly, regardless of the alife value and the distance to the GG. In other words, all the time while gg is at the same level with him. This made it possible to create several rather complex and interesting quests for the use of sniper weapons at long distances, and also allowed us to solve many old problems dating back to TC and Solyanka. In particular, now Bosun will always turn off generators without problems and get to all points along his plot, regardless of where the GG is located. Also, all other quests, both old and new, which require the activity of NPCs at a distance greater than alife, will work without problems.
Fixed all headless crashes when trying to load the game on AC, Labyrinth and MG.
Fixed breaking of saves in Limansk, as well as everywhere where saves were broken in OP-1.
Fixed artifacts falling through textures when cooking.
They no longer collect documents for Voronin.
Now you can go through the entire TC+NS+OP-2 without failing a single task. All tasks in OP-2 that were previously forcibly failed in TC and Solyanka will be considered completed. So maintaining a pristine blank page of failed tasks in the PDA now depends only on your skill, and nothing else)
For all quests for spare parts, you now need to bring spare parts from all monsters in the game, except red ones. If red ones are also needed, then this is always indicated separately in the task. Several new spare parts have been added to OP-2, which you will find as you progress.
Now Max Luber always issues tasks for his PDA in the Dark Valley. In order for him to issue this task, you need to take from him the quest to free the captive Dolgovets, who is sitting in the basement at Borov’s base.
If you give money to the scammer at the Cordon, then you will have the opportunity to meet him in the Zone again.
To successfully cope with the new difficulty, do not take on all the quests in a row at once, during the first dialogue. In many cases, living creatures will spawn immediately upon accepting a task, and if this task is not taken on the first visit to a location, then there will be fewer living creatures during the first passage of locations - when the GG is still poor and weak. In general, it is recommended that when going through the initial locations for the first time, you take only story quests and caches, leaving secondary quests for later.
Enemy NPCs and monsters that you have not killed due to lack of ammunition or preparation will wait for you in the most unexpected places of the Zone, where they have never been found before. Be careful and careful.
A lot of new monsters have been added. Some of them are very dangerous. Be doubly careful and careful.
The Hour of Terror has become shorter, much more interesting and, what’s more, it can even be profitable! Zakhar will tell you what needs to be done.
In the Forgotten Forest, it became much more dangerous on the first visit. Don't go there without proper preparation.
Not all information is displayed in the PDA. Be sure to carefully read all dialogues and incoming SMS, and also study all the items found in caches. Many PYS and Solyanka quests and dialogues have been changed and expanded. Changes begin right from the first dialogue with the Astrologer. There are many interesting surprises scattered throughout the game. Therefore, take your time and play extremely carefully so as not to miss anything.
Since there is simply an incredible number of caches in OP-2, there will also be a lot of backpacks. But don't rush to sell them. In addition to the hamster, a decent number of backpacks will be needed for many new quests, and they can also be exchanged for cool cartridges.
And just a huge number of small and not so small corrections, improvements, edits, modifications of everything, everything, everything) Many innovations are scattered across the quests of TC and Solyanka that already existed before. Many dialogues, tasks and SMS have been changed. Therefore, carefully read all dialogues and incoming SMS, and also carefully study all the information in the PDA so as not to miss anything.
Includes various works from Dream Reader: Dangerous Area, Paradise Lost, Nature Winter, F.O.T.O.G.R.A.F, The Human Path, Former Stalker, Lost World: Origin, and many works are adapted and expanded and ideas from Sky Anomaly. Special thanks to the authors of these works.
In the Main Menu, in the Bar and on Skadovsk, in addition to well-known ones, compositions of such little-known Russian and Ukrainian groups as Switch, Catharsis, Korsika, Legion, Tracktor Bowling, D.I.V.A., Okean Elsi, Pilgrim, Elysium are heard , bAbA yAgA, and, of course, Murzilki International - how could we be without them))
The authors of OP-2 are grateful to all those several hundred (!) stalkers who, in a variety of ways, helped us in a lot or a little way in creating this mod. I would like to express special gratitude to ff22 for the flying island model, amik and goroff for new gorgeous monsters, anomalies and simply magnificent particles, kirag for the camera, flight and many other scripts, for invaluable help in explaining and understanding very complex moments of the scripts, as well as for those scripts that I still don’t fully understand how they work)) Without his help, some plots and many new quests simply would not have existed. And, of course, special thanks to lsclon for constant very detailed and intelligible consultations on many issues, as well as for the implementation of some simple and not so simple tasks that arose during the creation of OP-2)

Collector 2 has been made. To make it interesting to search for both beginners and those who have already completed the original, the second part is structured as follows: all the original caches, with a few exceptions, are left unchanged. And all new caches were made by a separate group. Those. old and new caches are not mixed. For example, on Cordon it goes first, as in the original - a note in the tunnel area, then old places and then new ones. And according to the same principle at each location. Where in the original there were two groups of caches (Junkyard and DT), new caches come after the second group of the original. And in the Guide these caches are also named - old and new places. Thus, everyone, both those who have already completed the original Collector and newcomers, will be equally interested in searching)
In total, there are more than 50 caches in Collector 2, in each of the Zone locations. And each of the caches will be hidden not in three places randomly, as in the original, but in 6-9 places each! In total, more than 300 locations throughout the Zone were selected for Collector 2, and many of them were created with even more fanaticism than the original! So to all the Collector fans: your time has come! The pleasure of searching and finally finding it multiplies several times) And with the demo record disabled - even several dozen times!!!

OP-2 includes the Chess Player addon in a censored version. All the bullshit about dismemberment and maniacism has been removed. Chess Player begins with the arrival of an SMS from Akim, in which he will say about the appearance of a certain Chess Player. It will come after completing all the Solyanochny quests in the Dead City and completing the Wave of Monsters. In The Chess Player, all references to “horror films” and mania are completely removed, the plot is left unchanged. This plot is completely autonomous and does not affect any other plots of OP-2, except for the information indicated below in the section on quests.

Video


The long-awaited OP-2 is here. The developers, having made a serious bid for the future mod back in the first version, fulfilled their promise. A very interesting pastime awaits us, heaps of mutants and weapons - and - I hope - unforgettable evenings in our favorite game.

Writing a modification for a game is a very serious job, most often it is incredibly difficult or almost impossible. But there are games that are literally created to be modified. And this does not mean that in their original form they are bad - they are simply ideal for various kinds of mods and upgrades, which then delight the fans. "Stalker" is a game that is good in itself. It has enough action and stealth to keep you tense during the intense chase and relaxing while reading the diaries. But you should never lose concentration, since even in the same diaries there is a huge amount hidden that you can use in the process of passing. There are already quite a large number of mods for Stalker, some of which are universally recognized. One of them is "United Pak 2". This is rather a collection of mods, rather than one full-fledged modification, since too many changes have been made there. The creators of this mod boldly claim that “United Pak 2” is an independent separate game that functions by its own rules, lives by its own laws and has little in common with the original. But what is “Stalker: United Pak 2”? Playing through this mod will definitely be hardcore, so those who are used to simple and casual games are better off not even trying.

"United Pak 2" - what is it?

As mentioned above, “Stalker” already has a very large number of various additions created by fans. Some of them add new side quests, story branches, weapons, equipment, caches, characters and much more. What is "Stalker: United Pak 2"? The passage in it is very different, but why? First of all, it is worth noting the overwhelming realism of what is happening - this is exactly what the efforts of the creators were aimed at. When you play "United Pak 2", you will be able to experience the oppressive atmosphere of the Zone most closely. You will have very little health, even less ammo, and you will have to approach completing tasks incredibly seriously. The fact is that planning will now take up a huge part of the time, much more than the actual passage itself.

You can complete the task right away, but at the same time spend too many precious resources - the reward for completing it will not even cover the costs, let alone any profit! Therefore, you will have to think long and hard about how you will act in a given situation, what you need to take with you, how to use equipment, and so on. In general, “United Pak 2” resembles a collection of all possible modifications in one - here you will find a plot branch, side quests, and a large number of new hiding places. And most importantly, all this will be in a hardcore atmosphere. So you won't have to relax even for a second while you play Stalker: United Pak 2. The passage can take a lot of your time, you will have to fight for your life in the most intense conditions. Therefore, if you are not attracted by the prohibitive level of complexity and maximum realism of what is happening, then you are better off trying the original version of “Stalker” or another game altogether. And now it's time to plunge into the horrors of the Zone.

Walkthrough of the "Sniper" story

You already understand what "Stalker: United Pak 2" is - the passage will be incredibly difficult, but it will take place in familiar locations. You'll still need to infiltrate the Zone, fight monsters and other enemies, find different items for different people - and unravel plot threads in the process. The most interesting episode in this modification is “Sniper” - this is an absolutely fresh and incredibly complex campaign that is not found in any other add-on from these creators. You will have to figure out who killed Andrei and why, why they shot at you, and who this mysterious stalker is.

It is worth noting that you will not be able to complete this storyline right away - it is divided into two parts, the second of which is much more difficult than the first. Therefore, in order to succeed, you will first need to gain experience, get hold of good equipment - and then you will be able to solve this riddle. She is not the only one in the game "Stalker NS: United Pak 2". This is a project full of various surprises that await you at every turn. But you have already been warned - you need to take these steps in this game very carefully and carefully.

Searching for caches

The passage of the game "Stalker NS: United Pak 2", in fact, as in the original version, largely consists of searching for various hiding places. This happens as follows: you receive a task from some non-playable character you meet in the game. Next, you need to go to the indicated place and, following leads, find the cache, and in it the thing that is needed to complete the quest. However, not all caches can be found this way. For example, many of the most difficult places where useful things are located can only be found through leads left in notes. When you find such a note, you are offered a text with a set of tips to those places where the hiding place you need may be. The mechanics here are as follows: as soon as you take this or that note, a cache is generated in one of the places indicated in it. And you need to methodically search all these places to find the vault. This is an integral part of "Stalker", but in "United Pack 2" everything is much more complicated than in the original.

As mentioned above, you have much less ammunition, and everything that happens is closer to reality. This is precisely what distinguishes the modification “Stalker: United Pak 2” from the original. Immortality is the only way for players who are far from hardcore to beat this game. But along with this, all of its individuality and peculiarity are lost, so do not overuse cheats.

Journey through the records

Another distinctive feature of the game "Stalker: United Pak 2", for which immortality is not required, is the exciting stories that are told throughout the game. For example, you can take the notes of the Chess Player, one of the most famous stalkers. At the very beginning of the game, you have the opportunity to find the first voice recorder, on which you will hear the voice of the Chess Player and his first recording, telling about his adventures. And then, throughout the game, you will find various hiding places, notes and audio recordings directly, which will tell the story of this character.

Naturally, for people who are not familiar with the world of "Stalker", this approach may not be particularly interesting, but from the beginning everyone was warned - this modification is the most difficult version of the game, and here you will find answers to questions that other parts of the game They don’t answer at all. Therefore, fans of the series will be very happy to try out the project "Stalker: United Pak 2". You can download saves for it online - in case you can’t complete one or another episode, but don’t want to spoil your statistics by using cheats. Download the save, load it and continue exploring the world from the moment that interests you.

"Hamster" quests

"Hamster" quests are why many people love the Stalker series of games. The "United Pak 2" mod is also rich in these tasks, but some gamers may not understand what such a strange name means. In fact, behind all the oddities lies a banality - “hamster quests” are those quests in which the player is entrusted with the task of bringing a certain number of specific items to one person in order to receive a reward for this. So the player acts as a “hamster” - he collects a large number of objects and carries them to a given point. And for this he can get very useful things.

Quite a lot of new “hamster” quests have appeared in the “United Pack”, which will allow you to get hold of very important objects. They will contribute to the successful completion of the game, so you should not ignore such tasks. For example, this is a quest from Yakut, in which you will need to collect six artifacts each: “Scalp of the Controller” and “Symbion,” as well as three items known as Anti-Zombin. He will bring you a good minigun, as well as an unspecified chip, which can be very useful in completing the game "Stalker: United Pak 2". Game codes can also help you, but they are best used only in the most difficult situations. We will talk about them further, and now it’s time to get acquainted with some of the surprises that the creators have prepared for you.

Surprises from the creators

Most of the content in "United Pack 2" is repeated, that is, it is not an original game, but a combination of all the modifications that these creators have released previously. Naturally, there is also original content that was added exclusively to the game "Stalker: United Pak 2". The cheats also remained the same, the weapons were expanded, the number of characters was increased, so do not think that this modification is a banal assembly of everything that came before it. In fact, there are even special boxes that the creators have hidden for the most attentive in various locations of the game. Finding them is very difficult; they are located in places where under normal conditions the player would hardly dare to look. But if you have a very inquisitive mind, and you are also serious about finding everything that was hidden for you, then there will be no obstacles in front of you. Naturally, you will have to try, but the reward is worth it. For example, in a box that is located in the Quarry (you shouldn’t give more information about its location, as it will ruin the surprise), you can find a powerful but light rifle with an automatic target acquisition system, a large number of shells for a flamethrower, as well as a couple of artifacts.

As you can see, it’s definitely worth looking for such chests, because it will give you a serious advantage in the game “Stalker: United Pak 2”. The guide deliberately does not give you clear information about the location of the boxes. One has only to hint that the remaining surprises should be looked for not in Jupiter, but in Zaton - for example, on a burnt out farm or in some anomalies.

More bonus caches

You already know that the game "Stalker: United Pak 2" largely revolves around finding various hiding places. Therefore, many of them can simply not be noticed, because the creators tried to make the task facing the gamer as difficult as possible. Therefore, you should pay attention to the decoders that you can find on the Islands. With their help, you can find a chain of caches that lead from one to another. First of all, you will receive a very exciting quest that will give you an unforgettable experience. But the most important thing is the contents of the final cache. There will be a lot of nice things there, including manual teleport to one of the locations.

By the way, it’s worth talking about teleports separately, because they also play a huge role in United Pak 2." Caches are very important. But teleports also have their own degree of importance, which, however, lies on a completely different plane.

The relevance of manual teleports for the game "Stalker: United Pak 2"

Everyone remembers manual teleporters from the original version of Stalker - these are special items that allow you to instantly teleport to a particular location. In the original, these were useful things that could be used to save time. And if you had enough ammunition and equipment, then you could go traveling on foot through the Zone, shooting monsters and collecting useful loot. As for the "United Pak 2", here teleports take on a very important role. Considering the fact that you almost never have enough ammunition, little equipment, and even less life, using the teleport is a real blessing. Therefore, each of them must be sought first and protected as much as possible. There are twenty-five of them in the game, so you will have to try to collect them all, and you can’t count on the fact that at the very beginning you will have access to all the locations of the game “Stalker: United Pak 2”. Saves may come in handy in this case, but again, this is a hardcore game, and if you feel that it is too difficult for you, do not waste your time, because this is its main highlight.

Cheats for "Stalker: United Pak 2"

For the modification "United Pak 2" all codes remained the same, as in other versions of mods from these creators. That is, you install a special mod for cheat spawn, launch it, prescribe for yourself absolutely everything you want - weapons, equipment, money, rewards for quests, and so on. In this way, you make your life much easier, and this is especially true for such a hardcore mod as “United Pak 2”. However, it is not recommended to use spawn specifically for this mod, since its whole essence lies in realism and hardcore, and the use of cheats negates all the interest. Therefore, if it’s too difficult for you, try the original version of “Stalker” or another mod, and leave “United Pak 2” to those who are ready for brutal hardcore.

Using saves

There is another way to quickly complete the game - use ready-made saves. It's better than cheats, but it still kills the atmosphere a little. Naturally, it’s up to you to decide, but it is recommended to play “United Pak 2” in the form that the creators offer you.

A little about the hardware - the computer on which we all play Stalker and its mods. So you downloaded the game, installed it, launched it, but everything is somehow wrong: the save takes a long time to load, continuous lags, freezes, frequent incomprehensible crashes associated with a lack of resources and it is still not clear why... What to do?
Of course, you can just go to the store, spend a lot of money, buy a cool new computer. But such a decision will not always give the desired result. Why? And one more thing: what about those who have limited finances? Can they improve anything?
Both of these questions can be easily answered if you try to understand how the Stalker engine uses computer resources. Let's start with the fact that the Stalker engine does not need a new computer at all. In our case, this is generally a waste of money. Why? Because the engine was written in 2002, and even then it was possible to play Stalker at maximum settings. Therefore, simply replacing the computer will not help much here.
But there is a solution. Quite simple and inexpensive. Available to almost everyone. We just need to make a small upgrade.
To understand what upgrade we will need, let's find out what computer resources the engine needs the most. A powerful processor and a cool video card - no. Processors and video cards produced in 2007 coped well with his needs. After the processor and video card, the engine most actively uses the hard drive and memory. And this is where we can radically change the situation.
First, about memory. The engine, as a 32-bit system, cannot use more than 2Gb of memory. Therefore, in order to maximize the engine's memory usage, it needs to allocate the entire 2Gb it asks for. How to do it? Simple: expand the memory to 4Gb and install 64-bit OS Windows 7 or higher. It is important to install the version no lower than Windows 7, because... Only this OS can finally teach how to work correctly with memory of more than 2Gb and correctly distribute it to applications. When you do this, then during operation Windows will completely go into the 3rd and 4th gigabytes, giving the engine as much memory as it asks for.
Now about the hard drive. Nowadays, devices called SSD drives are sold everywhere. This is the same hard drive, only it is made according to the principle of a flash drive - there are no iron or mechanical parts. The write/read speed from such disks today is up to three times faster than from the fastest iron HDD. Here it is important not to save money. The hard drive is the slowest part today, so we need the fastest available SSD you can afford. The engine communicates extremely actively with the hard drive, and the speed of the SSD in our case is critical to increasing the overall performance of Stalker in general and the computer in particular. The faster the SSD, the faster the game and saves load, the faster the work with the page file goes, the faster the whole system works. Therefore, when choosing an SSD, do not rush. Read reviews and testimonials, look at ratings.
The new SSD needs to be made bootable. You need to install Windows 64bit on it, a swap file (it is placed on the system partition by default), Stalker, Solyanka, this OP, and put saves. 60Gb is quite enough. And we connect our old disk as the second one, and store everything else on it.
When in January 2010, instead of buying a new computer, I made such an upgrade, my Windows performance index immediately rose from 4.3 to 6.1, Windows7 boots from the moment it is turned on to the desktop in 18 seconds, OP-2 starts to the menu in 14 seconds, the save loads in 40-60 seconds depending on the lock, and this despite the fact that the computer is almost 10 years old!!! At the same time, crashes due to memory and lack of resources have stopped almost completely! And OP-2 was completely made on this old computer) I don’t know what else can, at such minimal cost, increase the performance of old hardware so much. If anyone has ideas, be sure to share!
So, to summarize: in order to maximize the performance of our beloved Stalker in combination with OP-2 with minimal costs and minimize memory errors, we need:
1. Increase memory to at least 4Gb.
2. Buy the fastest SSD drive available to us. The volume is not important, 60Gb is enough. The main thing is to be as fast as possible.
3. Make this SSD bootable, install Windows 64bit on it, a swap file (it is placed on the system partition by default), Stalker, OP-2, and put saves. It is not necessary to install the maximum version of Windows; Home Basic or Home Extended is enough, especially if you bought a minimum disk of 60Gb.
That's all.
I myself use: E6750 2.66GHz Duo CPU/Asus Commando/6Gb RAM/120Gb SSD/GeForce 8800 GTS/Win7 Ultimate 64 bit. All hardware, except for additional memory and SSD, was purchased in 2005.
And the last thing: the processors currently being produced can be easily “overclocked,” that is, their clock frequency can be increased without causing any glitches or freezes on the part of the computer. If you are quite advanced in this matter, then “overclocking” the processor will also increase the FPS and reduce the loading time of saves)