The Witcher 3 equipment by level. Addition "Blood and Wine". A guide to finding unique sets of NON-witcher armor and weapons. Cat School equipment in action

Since the level of enemies in the “Blood and Wine” add-on turned out to be considerable, equipment is also needed that will make it possible to effectively fight them. However, you should not immediately rush into your chest and carefully sort through all your previously found things, since in the Toussaint region completely new equipment awaits you - the equipment of the Great Master, or the Grandmaster. In this guide, you will learn not only where you can find all the Grandmaster equipment, but also where the Grandmaster blacksmith is located!

Where can I find a grandmaster blacksmith?

The blacksmith can be found in the shop in the city of Beauclair, near the sign that points towards the Nilfgaardian embassy. You just need to go a little east, after which you will soon notice the icon of armor and a sword on it. As soon as you find it, you can safely talk to the shopkeeper, who will tell the witcher that he dreams of becoming a grandmaster. So you will receive the task: “Master, master, master, master!”

If during the dialogue with the blacksmith you start talking about the missing witchers, then he will tell Geralt about a treasure hunt, during which it will be possible to obtain the grandmaster’s armor. The same applies to the new equipment from the School of Manticore.

After this, you will have to complete the task of finding treasures and return back to the blacksmith. This will give you the ability to create grandmaster equipment, which includes armor and weapons. The price will not be too high and in general there will be five types of grandmaster equipment. All are described below.

Where and how to find all the pieces of the Grandmaster armor of the “Bear School”

Grandmaster Silver Sword of the Bear School, Grandmaster School of the Bear Breastplate, Grandmaster School of the Bear Bracers

Above is a screenshot, and here will be a description. Based on the screenshot and description, you will certainly find parts of the Bear School equipment. So, in the marked place there are the ruins of a red building - search this building from the back side. There will be a large pile of stones near the canopy - use the Aard Sign on these stones. After the stones are knocked down, a passage into the cave will open. The cave will be small, so when you find it, you can find all three blueprints for this armor set.

Grandmaster Steel Sword of the Bear School, Grandmaster Pants of the Bear School, Grandmaster Boots of the Bear School

In the screenshot above you need to find a cave. Inside the cave you will find that the cave has more than one tunnel. No one is stopping you from exploring the cave inside and out, or immediately moving to the above-mentioned place. In any case, the last three drawings will be found.

Where and how to find all the parts of the Grandmaster armor of the “School of the Wolf”


Grandmaster Wolf School Chestplate, Grandmaster Wolf School Boots, Grandmaster Wolf School Pants

This is the latest possible improvement to the “School of the Wolf” armor set, and it’s easy to find, and even easier with the guide. The fact is that absolutely the entire set of armor is located in the same ruins, but which will have to be searched completely and thoroughly. Before you start searching for six pieces of new armor, near the entrance to the ruins (which are shown in the screenshot above), look for a purple ruby. For what? This ruby ​​will be needed in order to remove the barrier of the same color. To find the ruby, activate your Witcher Senses. Using your Witcher Senses, find a wall with a crack and break it with the Aard Sign. As soon as the witcher enters the ruins through the cave, turn left. In the first room there will be a chest on the floor, where you will find the aforementioned first three parts of the “Wolf School” Grandmaster armor set.

Grandmaster Wolf School Bracers, Wolf School Grandmaster Steel Sword, Wolf School Grandmaster Pants

After you've picked up the first three pieces of said new Wolf School armor set, turn around and return to the room you came from. It is necessary to move forward from that place until the slightly damaged collapse. A corpse will also lie in the same place, after searching it you can find the last three pieces of the Grandmaster’s armor of the “School of the Wolf”.

Where and how to find all the pieces of the Grandmaster armor of the “School of the Cat”


Grandmaster Breastplate of the Cat School

In fact, finding the Grandmaster Equipment of the School of the Cat is a little more difficult, because parts of this armor are scattered throughout the map. Anyway. You can find the first part of the kit in the screenshot above. This place will not be the usual ruins, or caves - this is an estate. You can get inside from the right side, after climbing over the boards over the wall. There will most likely be a couple of enemies inside, but nothing too difficult. Go inside the house, whose front door will be painted white. Inside, activate your Witcher Senses and examine the painting of a bearded man in an elegant hat. Behind the painting there will be a hiding place, and in the hiding place is the long-awaited drawing. Let's move on.


Grandmaster Cat School Pants, Grandmaster Cat School Boots

These drawings are located in ruins in the swamp, which are located not far from the estate (see screenshot above). Upon arrival, go up the steps and look around - you need to find a blazing fire made of logs. Near these flaming logs (which resemble a signal fire) is a chest containing the two aforementioned blueprints.


Grandmaster Bracers of the Cat School, Grandmaster Silver Sword of the Cat School, Grandmaster Steel Sword of the Cat School

Above, again, is a screenshot of where these three drawings of the new “School of the Cat” armor are located. As you already understood, these three drawings are located not far from the estate where the drawing of the bib was previously found. Upon arrival, find the cave at the indicated location. The cave will not be so big. Inside, activate your witch's sense, because you need to find something like a bag in one of the small dead ends of the cave (mushrooms will still grow nearby). Inside the bag will be the last three drawings.

Where and how to find all the pieces of the Grandmaster armor of the “Gryphon School”


Grandmaster Steel Sword of the Griffin School, Grandmaster Boots of the Griffin School, Grandmaster Bracers of the Griffin School

The first three drawings can be found in the eastern part of Toussaint, in a fort destroyed almost to its very foundation. It is better to go to the fort through the central road, because if you enter, for example, the fort from the west, you will face the Boss. All three diagrams are in the chest, which in turn is located under the stairs. The staircase, of course, will not look like a staircase at all, so focus on the stone steps that lead higher - if that is more convenient for you. In any case, there is a witcher's sense, so be careful.


Grandmaster Silver Sword of the Griffin School, Grandmaster Breastplate of the Griffin School, Grandmaster Pants of the Griffin School

The last three drawings can be found in the castle next door (northwestern part from the previous location). Now be careful: it is better to enter the castle from the main entrance. Having entered inside, you will have to turn to the left in any case - at this moment you need to clearly go forward, right up to the wall. The wall is actually an illusion, and by dispelling it you can find a secret corridor leading down. Below you will need to find a mini-room with a table and a variety of jars, because there will be a crystal there that you need to take. Immediately after this, go to the center, where on the map there is a passage forward, but the door is not open. There is a lever on the side, so you can find it by activating your witcher's senses. When the secret door (wall) opens, go forward. Search the chest, activate the portal using the Aard Sign and the previously found crystal. Thanks to the portal, you will find yourself on the other side, where you have to defeat the Golem. And immediately after this monster you can go further, where there will be various types of furniture. Now carefully examine everything here, because the last three drawings are located in this very place!

Where and how to find all parts of the Grandmaster armor of the “School of Manticore”


Grandmaster Steel Sword of Manticore School

The screenshot above shows the ruins where you can find the first item from the “School of Manticore” set. The first thing in this search is a steel sword. In these ruins there is one dilapidated tower, from which wooden beams will protrude and on which you can see an iron mesh, reminiscent of broken doors in the old days. So, you can get to the top of this destroyed tower only along the walls. Climb some wall and just walk inside. When you find yourself in the tower, activate your witcher senses and examine the walls, because one of the stones of this wall is a hiding place. Inside the cache you can find a drawing of a sword.

Grandmaster Armor of the Manticore School

The next place is the ruins, which may look like a cave. In any case, look at the screenshot above and go to this exact place. Upon arrival, you need to find a way inside a small hill. Inside, just move to the very end until you reach a dead end. When you find yourself in a round room, examine the walls - on one of the walls there are various kinds of pieces of paper hanging. One of these pieces of paper will be a drawing of the “School of Manticore” armor.

Grandmaster Pants of the Manticore School, Grandmaster Boots of the Manticore School

The next place noted above is the ruins, reminiscent of an ancient library. There will be guards at the entrance, but they won't bother you. The path inside will be completely linear, the only thing worth knowing is that the wall with the crack needs to be broken using the Aard Sign, and inside you will have to fight the shadow. Otherwise, everything is simple: at the very end of this place, carefully examine each box. Soon, therefore, you will find two more drawings.

Grandmaster Silver Sword of Manticore School

This drawing is a little more difficult to find. To begin with, you should know that the search will have to be carried out in the next cave. You can only get inside the cave from the river side. The inside of the cave will be huge. In any case, to start, go forward along the linear path, but when you find yourself at a fork, go left. Now you need to move forward until you come across a blockage, which can only be destroyed with the help of the Aard Sign. Immediately after this, go inside to the very end and near the stranger you can find a blueprint for the silver sword of the “School of Manticore”.

Grandmaster Bracers of the Manticore School

The most easily obtained item from a full set of armor. Go to the place indicated in the screenshot above and jump from the pier into the water. Swim to the very center of this small lake and dive. At the very bottom, activate your witcher's sense and thus you will be able to find the last drawing.

As you may have noticed the DLC Stone Hearts invites us to get acquainted with the mysterious Ophir , or rather with representatives of this country, with their clothes and weapons, which you can try on yourself and at the same time receive achievement New Fashion .

How to get blueprints for Ophir armor

First of all, you need to get an additional task "Rose on a Red Field"(given by a silent strange girl, immediately after the first conversation with Olgerdom von Evereck , upon leaving his estate). By completing this task, you will find yourself in the lair of knights Flaming Rose , there, in the hut, you will find a chest, and in it a mysterious encrypted drawing. By picking up the drawing, you will automatically receive a new additional task "From Distant Ophir".

If you don't want to complete the task "Rose on a Red Field" or, when performing it, you missed the chest and did not pick it up encrypted Ophir blueprint , then go to any of the camps Flaming Rose , guided by the map below, and look there for a chest with an encrypted drawing. Exercise "From Distant Ophir" will appear immediately after picking up any drawing from Ophir set . Keep in mind that the southernmost camp is underground, and at the point marked on the map there is a camouflaged wooden hatch - the entrance to the camp.

Let's do the task "From Distant Ophir" main and go to the marker marked on the map. Help us translate the drawing Ophir merchant who can be found next to the tent at the mill, on the eastern shore of the lake. After talking with him, the situation with the drawings becomes clearer.

He says that he was attacked, the fifth or tenth time, in general there are more 3 drawings and if Geralt deigns to return them, snatching them from the clutches Order of the Flaming Rose , then as a reward he will translate all the drawings. Then there’s just a little bit to do: visit three robber camps and find drawings in the chests. It's not easy to get lost - all three camps will be marked on the map as you complete the task.

Characteristics of Ophir armor and other uniforms

Having collected everything 4 drawings carry them To the merchant of Ophir and wait a day while he translates them, you can also ride horses with this merchant (by selecting the replica "Your horse is not bad") and at the same time win yourself a new one Ophir saddle (it’s also needed for achievements, and it’s not bad in itself), buy Ophir Crossbow and drawing Ophir saber (also necessary for achievement).

The set also includes a crossbow. You can buy it from him or find it in the treasury, in the mission "Open Sesame", lies in the chest next to the place where the box lay.

Having received the drawings, we go to the armorer and admire Geralt-Aladdin. Please note that all items Ophir armor require Level 38.

In the game The Witcher 3: Wild Hunt, special witcher equipment provides the wearer with bonuses to attacking power or defensive abilities.

Most of the sets have five levels of improvement, to the last of which the general indicators of weapons and armor of different schools are compared with each other. Armor can be light, medium or heavy. The difference is that light speeds up energy recovery, and heavy slows it down.

The first part of each piece of equipment can be found, as is correct, by chance. The player receives tips for all the following parts from notes found along with the drawings.

You can read more about the grandmaster sets added with the Blood and Wine expansion.

SchoolNameArmor typePeculiarities
Average+ The set has no gradations
+ Blades give a bonus to Aard's power
+ Blades provide a large bonus to critical strike power
+ Armor gives a large bonus to poison resistance
+ Armor protects well from all types of damage

− There is a possibility of missing some equipment
− Minimum level required is too high (40)
− Armor only provides defensive bonuses
− Armor does not have bonuses for wearing an entire set
− The armor does not meet grandmaster characteristics
Average+ Minimum entry threshold (11)
+ The bonus for wearing a whole set gives a good defensive bonus
+ The bonus for wearing a whole set significantly increases the power of Signs
+ Blades give bonuses to the power of all Signs at once
+ Blades give a bonus to critical strike power
+ Armor gives a good bonus to the power of all Signs

− Weak bonuses for blade attacks
Average+ Gives universal bonuses
+ Bonus for wearing a whole set allows you to apply several oils at once
+ Bonus for carrying a whole set allows you to effectively use bombs

− Armor bonuses are not that significant
Easy+ Armor greatly increases attack power
+ Bonus for wearing a whole set increases attack with a special fighting style
+ Armor gives a large bonus to elemental resistance
+ Light armor (accelerates energy recovery)

− Armor does not protect well from normal damage
− Mediocre blades
Heavy+ Blades increase adrenaline production
+ The bonus for wearing an entire set greatly enhances the Quen Sign
+ Blades provide a large bonus to critical strike power
+ Armor gives a bonus to adrenaline production
+ Armor protects well from monsters

− Set with a high entry threshold (20)
− Armor does not protect well from the elements
− Heavy type armor (slows down energy recovery)
Average+ The set has no gradations
+ Blades have a powerful armor penetration rate
+ Armor increases critical strike power
+ Armor increases the intoxication threshold
+ Bonus for wearing a whole set enhances bombs
+ Bonus for wearing a whole set increases the number of alchemical items

− Set with a high entry threshold (41)
− No resistance to impact damage

What's the result?

The Cat School armor provides a unique bonus to attack power and is loved by many players for this. The Bear School armor is also popular because it has the most impressive appearance and provides excellent defensive bonuses (as well as a bonus to adrenaline gain).

In one of the new patches, most of the witcher sets received new unique bonuses, activated if the player puts on a full set of armor from one school. This innovation greatly influenced the strength of witcher equipment in general.

“Cat” became even more effective on fencers, the “bear” set received a huge bonus to Quen and became even more dense in terms of protection, “Griffin” began to give an impressive bonus for magicians and a serious bonus to defense. “Wolf”, being a universal set by default, received the same universal bonuses. “The Snake” did not receive any bonuses at all, so she immediately became superfluous at this celebration of life. But the new set - “Manticore” - is entirely intended for alchemists: there are bonuses for bombs and for alchemical items in general. At the same time, the armor also increases the power of a critical hit, generally showing the same attack effectiveness as the “Cat”.

In this article we will talk about the best armor in The Witcher 3:Wild Hunt. Witcher armor in almost all respects, especially additional ones, is superior to everything else that we encounter during the game. As soon as we receive the first witcher set, for example from the Griffin school, we stop paying attention to other armor, and in vain. Two of the strongest sets for attack and defense, partly consisting of so-called “second-rate” armor.

Now let's look at the most interesting sets that are attractive in appearance that you will encounter at certain stages of the passage of The Witcher 3: Wild Hunt.

The very first set that we meet in the gaming world is Temerian armor. You can find it from the merchant in the White Garden, whom we saved from the Griffin. The only limitation is the price and level. The best feature is that it is light armor. Overall, it does not provide any additional bonuses other than resistance. The set is worth a look, but only for its appearance. If you come to a merchant at level 50, then the level of his goods will already be 29.

We meet the second set of armor immediately after the “White Garden” in the castle in Vronitsy with the quartermaster, who stands near the entrance to the Bloody Baron’s house. Nilfgaardian armor just as bad as the Temerian ones. This is a medium type of armor, and medium armor without enhancing signs is useless. To me it looks much worse than the first ones.

The third and last set that we can buy from merchants in the game, we meet on the Skellige Islands at the forge in Kaer Trolde. Heavy armor from Undvik just like the previous ones, they do not have any additional characteristics other than resistance. However, for heavy armor these parameters are important and the fact that you can simply buy them and not look for recipes deserves attention.

The Hearts of Stone expansion gave us four types of new armor. Witcher set of the Snake school, which is very similar to the basic armor from Kaer Morhen. Traditional Ophir clothes: kaftans, kuntushi. Robber Set and Burning Rose Set. None of this armor can be purchased ready-made. For everyone you need to find recipes and then make them.

In order to receive Ophir armor, you need to talk to the merchant. Visit a couple of places, kill a bunch of fanatics from the Order of the Flaming Rose, and only then make copies. They look very unusual, especially after the heavy Skellig ones.

Embroidered Kuntush- you can get it at a wedding or in the house of Olgerd’s wife; its parameters are somewhat inferior to Ophir armor, but it looks amazing.

Find a recipe armor of the Knights of the Burning Rose It’s not easy enough, for example, killing bandits and checking all the chests along the way. The armor, of course, is heavy and has nothing other than resistance bonuses. Unfortunately, this is not a complete set: sword, cuirass and gloves.

All this pales in comparison with the armor - New Moon(relic). We are given it during the quest "Robbery". Medium armor type, has two rare bonuses: increasing the chance and power of critical damage. If you make a witcher a swordsman, then this set becomes the main goal. This is the armor I consider the best in The Witcher 3: Wild Hunt.

In the Blood and Wine expansion, CD Project Red did something very unusual. They took one type of armor and simply began to improve its parameters, depending on the required level. For example, Beauclair Guard armor(master item)

Beauclair Guard armor - (magic item)

armor of the Beauclair Guardsman - (relic)

Having slightly changed the previous version, increasing the required level and all parameters, we get Beauclair Guard armor(magic item). As you progress through the Blood and Wine expansion, you will be able to collect all the necessary parts for this armor.

Beauclair Guard Armor (Master Item)

Beauclair Guard Armor (relic)

Again, by increasing all characteristics and the minimum required level, we already get Beauclair officer's armor(relic)

Beauclair officer's armor(magic item)

Beauclair officer's armor(master item)

Again they give us a boost in parameters and small space changes (relic)

armor of the Beauclair captain of the guard(master item)

armor of the Beauclair captain of the guard(magic item)

Extremely difficult to put together, and its characteristics are comparable to grandmaster sets. All this armor needs to be made, and in order to collect all the recipes for this armor, you will have to check absolutely all the chests. On the other hand, it’s not necessary to look for all this, because we have four alternatives with an appearance like knight’s armor.

tournament armor of the Toussaint knight(magic item)

tournament armor of the Toussaint knight(relic)

For example, armor of the knight Geralt of Rivia, which is given to us during participation in the tournament. It has rather weak characteristics, so it is not the best option.

Armor from Tesham Mutna, or as it is also called, the shell from Tesmah Mutna is excellent armor with a unique ability to absorb HP. They are easy to find, just be careful during the mission with Regis in the castle of the same name.

With the next options it’s more difficult, because you won’t be able to get both at once. If you go to the world of a thousand fairy tales, then you can find Toussaint armor. But if you go to the cave to the Hidden One, you can get armor from Hen Haydt.

Personally, I don't like the appearance of this armor.

A game as large and deep as The Witcher 3 is difficult to master on the first playthrough. There are many additional plots and sets of equipment in RPGs. To collect everything you will need to spend a lot of time. However, the result is worth it - Geralt will be practically immortal (with proper leveling of his abilities). Let's look at the best equipment, as well as its classification.

Weapon and armor ranks

Absolutely all equipment in this game can be divided into common, rare, unique and legendary. Anyone familiar with computer games does not need to explain these symbols. Legendary weapons not only have high basic characteristics, but also boast bonuses, as well as combinations with other items.

The most common items found in The Witcher 3 are regular and witcher gear. The first type of armor and weapons can be obtained by chance: picked up from an enemy, bought from a blacksmith, found in a cache. School equipment can be created independently, but this will require recipes that are quite difficult to collect. Your efforts will be rewarded, and you will receive the best armor and weapons in The Witcher 3 that you can create. Their beauty lies in the fact that when collecting the entire grandmaster set, the player receives very cool bonuses.

Classification of equipment of witcher schools

Weapons and armor can be divided into belonging to a particular School:

  • Kota School;
  • Griffin School;
  • Bear School.

Also, in addition to the “Hearts of Stone” addition, the developers introduced part of the Snake school kit - steel and silver swords. The armor of the Wolf school was added to them. The Blood and Wine DLC brings another set of the best armor in The Witcher 3 to the game - the Manticore School.

The second classification of witcher armor is by level of improvement:

  • base;
  • improved;
  • great;
  • workshop;
  • grandmaster

Items can only be upgraded to the final level in Toussaint during the Blood and Wine expansion. Before looking at witcher armor in more detail, let’s focus on ordinary equipment that can compete with grandmaster weapons in power.

Rare swords and armor

Among the variety of weapons, any player will find a sword to their liking - it all depends on the style and leveling up. We offer you several rare and unique items that are not so easy to find:

  • Steel sword "Garval" - it is possible to insert as many as three runes, has the ability to set enemies on fire. Located near a bandit camp called Devil's Pit.
  • Moonblade is a silver sword with three slots for stones. Freezes enemies on impact and has an increased chance of critical damage.
  • The steel sword from Tir Tohair does not always appear, so you need to try your luck with reloading the save near the chest. Located in a flooded grotto on the Crooked Ear Marshes.
  • The Wild Hunt Warrior's Ax is a powerful weapon that can be found on a Nilfgaardian corpse after completing the quest "An Eye for an Eye". It is noteworthy in that it can penetrate a block of infantrymen with one blow.
  • Witch Hunter Armor - is a reward for completing the quest "Master Armorer". It has increased protection characteristics, but reduced weight. It can be modified in the future.
  • Ophir armor - available in the Hearts of Stone add-on. Suitable for those who have upgraded their ability to light armor. Increases the power of all signs.
  • Texam Mutna armor is one of the best armor in The Witcher 3 outside of school sets. Increases resistance to blows, bleeding, poisons, and damage from monsters.

Grandmaster equipment

Let's consider only grandmaster options, since we are talking about the best armor in The Witcher 3. Before crafting, you need to prepare master equipment and collect resources according to the instructions in the recipes.

Before you take on the quest for grandmaster armor, you need to find a grandmaster blacksmith in Beauclair. He will give you a task to find all the drawings. There is no point in describing the quest in detail - all locations are marked on the map.

Kota School

You can find the armor recipe in the house of Bartholomew de Launay. You need to jump inside along the structures outside and kill a small gang of bandits.

Recipes for pants and boots are located near Antoine Traggen's camp. All you have to do is kill the gang leader for all his henchmen to disappear. This will open up access to a staircase, at the end of which you can find the drawings. The swords and bracers of the Kota school are also located nearby - in the cave marked on the map.

The bonus for 3 items is an increase in damage from all quick attacks by 10% for 5 seconds from each item of the set. If you collect all 6 things, you will receive a 50% increase in back damage against enemies.

Griffin School

In the first part of the quest you need to find armor, a silver sword and pants. To do this, go to the marked place on the map and use Keira's lamp. Inside you need to defeat the golem and pick up the necessary drawings.

Recipes for a steel sword, boots and gloves are located almost in one place - it will be easy to find them by the marks on the map. Having collected three elements of the set, you will receive a bonus for the second use of the sign in a row - it will not consume energy. The full set allows you to expand the range of the Yrden trap, as well as increase the power of other signs by 100% and reduce incoming damage by 20%. Grandmaster armor of the Griffin school is the best armor in The Witcher 3 for a battle mage.

Bear School

First, we look for recipes for a silver sword, breastplate and gloves near the marked cave, the entrance to which is broken by Aard. The steel sword, boots and pants can be found in another similar cave. The Bear School equipment is the best armor in The Witcher 3 for those who made Geralt an immortal “tank”. Three elements of the set give a 5% chance each to cast Quen without spending energy. The full set increases the damage of all Quen-related abilities by 200%.

Wolf School

Collecting all the grandmaster armor from the Wolf School is also easy. It is enough to follow the instructions for the quest and the marks. For three items from the set you will get the ability to apply up to 3 oils to your sword at the same time, and for 6 you will be able to throw bombs without delay.

Manticore School

The latest set of the best armor in The Witcher 3, which is only available in the Blood and Wine add-on. The quest to collect recipes can be taken from level 40. If you equip 3 pieces of the set, you will receive an increased chance of critical damage, which also applies to all bombs. A full grandmaster set increases the number of charges of all alchemical units by 1.

Now you know which armor in The Witcher 3 is best suited for which character build. Collecting them is quite simple, but the whole process drags on throughout the entire game, since improvements are limited to certain levels.