Quest life on the border. Life on the border. Walkthrough of the mission: “The Lost Arks”

Job type: Tasks in Elea: Nexus

Required conditions: Mission 2 (story)

Starting location: Nexus control center

How to get a: talk to Sid or read the letter from her “Something suspicious”

Meet Sid on the Nexus

Nexus

To start this mission, read the letter "Something Fishy" from Sid, Vetra's sister, or talk to her (1) . She explains that a group of mercenaries known as the Three Sabers are attacking Nexus ships and Initiative settlements. Sid believes that something fishy is going on, as the mercenaries appear to have detailed plans of the station and duty schedules. There's a mole on the Nexus. Agree to investigate this matter. Sid gives you the coordinates of the latest mercenary raids.

Investigate attacks on Nexus ships

Attacks in four star systems must be investigated. This mission may be delayed until all necessary systems are unlocked.

Coordinates of four attacks

Scan each of the four systems for anomalies, then investigate those areas.

Travel to the Three Sabers mercenary hideout

Kadara

Head for Kadara. You can use the forward station (3) to quickly move to your destination (4) .

Defeat the mercenaries

The best way to attack this outpost with a large landing area is from above. If you are driving a Nomad from the forward station (3) , then you find yourself on a hill above the complex.

Search the hideout

There are items that can be found and scanned on the ground floor, but the main prize is data block called "Message to the Three Sabers", which you will find on the second floor. It mentions a certain Yale from Prodromos on Eos.

Talk to Yale

Eos: Prodromos

Go to Eos. In Prodromos, enter the habitation module (5) . Talk to Yale. He will say that he organized the Three Sabers gang (with Addison's approval) of raiders to protect the outposts, but the robbers, having received equipment, decided that it was more profitable for them to rob those they were supposed to protect. Talk to Addison on the Nexus.

Talk to Addison

Nexus Control Center

Head to Addison (6) in the Nexus Control Center and talk to her about the Three Sabers.

She admits that she made a bad decision, but as far as she knows, the Three Sabers acted on their own. At this point, Sid enters the discussion.

Addison and Sid argue about whether to reveal the truth. You are asked to make a choice: support Sid (reveal the truth) or Addison (hide the truth to avoid riots).

There are many endings, each of which depends on what decisions the gamer made during the development of the plot. And there are an incredible number of such solutions. But besides this, there are many other decisions and choices in the game for the development of the plot and the world, which will be reflected and described in one way or another at the end. So, some options greatly influence the ending, for example, who exactly will come to your aid in the finale. There are also options that will affect the development of Mass Effect Andromeda in the future (continuation of the series). There are even moments that have almost no meaning at all.

Below we will look in detail at all the endings and some of the decisions that exist in the game and what they affect, the consequences of the choice

Mass Effect Andromeda All endings and resolutions Part 1

Several hero choices and decisions can be found in the Codex. For example, these are the consequences of completing story missions. Relations with allies and satellites are also reflected in the corresponding category. But, in fact, This game has many endings, because they all depend on what decisions you made. Everything is taken into account: from the plot to an additional task or loyalty mission. Therefore, we will consider variations in decisions and choices.

In this material: Plot, missions influencing the ending and allies.

ME Andromeda Storyline Decisions

Prologue. Has the hero explored Habitat 7 in detail? If so, Alec Ryder will speak highly of the future Trailblazer as being hard-working and moral.

Mission 1. On Eos, at the end you will have a choice of which outpost to build: scientific or military.

  • If you choose scientific, then all subsequent cut scenes and dialogues will refer to that moment. Also, the solution to internal issues of development of this colony will also depend on what you choose. There will be no significant result for the plot.
  • If you select military, then this will be mentioned in the dialogues. But in the future development of the plot, if military support is needed, it will be possible to get it from Prodromos.

Mission 3. While on Voeld (Nol), at the very end of the mission at the base, you will have to fight the Kett Cardinal. After the battle and a short cutscene, a choice will appear: destroy the entire base along with the Cardinal, save the temple as the Cardinal asks, and save the hangars, but take a plot shot at the Cardinal OR save both the object (the temple) and the Cardinal. If you save, save the temple (the Cardinal will give the order to release the prisoners in the hangar), but kill the Cardinal (a QTE activity for him will appear in the lower right corner during the dialogue), then in the last mission on Meridian the hangars will come to your aid. If the facility and hangars are destroyed, then no one will help you in the finale. Thus, first you agree to rescue the prisoners (answer on the left), and then shoot the Cardinal.

Mission 4. Was the deal with Sloane Kelly accepted? Let her kill Verena or not.

  • If you keep him alive, he will then appear in the Angaran resistance.
  • If you agree with her that he should die, you can still talk to him, and then he will be executed. This way, regardless of your choice, you will see him.

Mission 4. Whom Ryder saved at the end of the mission after the boss fight with a modified krogan. Found Kroans or Salarian Pioneer. The choice will affect who joins you in the final mission. The escape phase itself will not undergo any changes. Either a krogan or a salarian will simply join you, but you will still have to shoot back from waves of kett.

If Drac is on your team, then he will definitely speak out about any of your choices.

Mission 6. Point of no return. The fate of Captain Dunn (Captain Hyperion). She may die, or she may survive.

In order for Dunn to survive, you need to before starting this task : Complete Cora's loyalty mission and in the Turian Ark mission, convince Avitus to become a Turian Pathfinder. Thus, in the last mission you should have three Pathfinders: One of two salarians, one turian, and one of two asari variants. As a result, Captain Daa will survive the emergency landing.

If the conditions are not met, she will die after the heroic rescue of the crew.

Epilogue. Who will Ryder make ambassador to the Nexus? Just choose whoever you think is right for you :)

ME Andromeda Solutions to important additional missions

Nexus: The First Killer. This is a long chain of various tasks that will end with a choice: expel Rensus or let him go in peace.

  • If you expel then later you will meet him on Kadar. Chat with him and he will tell you about his fate.
  • If you let me go in peace, then a terrible life and eternal torment, pressure from others awaits him. He will return to cryostasis, but before that you can chat with him in the cryo-compartment.

There are many missions that influence the plot, the ability to establish an outpost on the planet or enlist support for the final battle, therefore

ME Andromeda Ally and Romance Decisions

Who did Ryder build a relationship with? Here, only the chosen one is important, who is mentioned at the end, but it will not actually affect the development of the plot. Therefore, choose exactly the one you like.

Cora's task. What will happen to the asari pioneer.

  • If you keep everything a secret, the asari will appear at the end of the story and provide support to Rider.
  • If you disgrace the asari and appoint another as the pioneer, then Vederia will appear at the end of the game and will also come to the aid of the hero.
  • If you disgrace Sarissa, but allow her to be a pioneer, the dialogue will change a little, but the asari will help in the final game.

Liam's mission. During the quest to save Veranda and company, at the very end of the task you will have a choice: send everyone home or change the Nexus codes first.

  • If you select sending home, then everything will end well and you will receive Liam’s loyalty and the opportunity to develop the relationship further
  • If you select change codes, then later during the dialogue it will happen discord in relationships (romance). Loyalty will be gained.

Jaal's mission. At the end of the task, you will have to make a choice regarding the life and death of Akksul. During the cutscene to reunite Jal's family, the girl will try to kill him. Look at the lower right corner of the screen and make a choice.

  • If you kill him, Jaal will be upset, but his family will help you in the finale.
  • If you save your life (as Jaal will want), then Jaal will be wounded in the face, but his family will still come to the rescue.

Pibee's mission. The fate of the mysterious device. If Ryder makes the choice (to kill Kalinda or not), then there will be no consequences as such (you will have to come up with excuses for Peebee), but if Peebee herself makes the choice, saving Kalinda and losing the device, then Kalinda will appear in the finale.

Mission Brawl. What will happen to Aaron?

  • If Drac interrogates him and saves his life, then Vorn will appear in the finale.
  • If Drak throws him down, Vorn will still appear in the finale.

Gil's mission. Was Ryder able to cheat him at poker? Regardless of the choice, only the dialogue itself at the end will change. The choice to accept SAM’s help or not will not have any plot influence.

A similar situation will occur in the case of the subsequent choice regarding the child. Only the dialogues will change.

Callo's mission (Tempest pilot). There will be a choice of point of view. Options to support Kallo or Gil will not affect anything at all. Loyalty will still be there. It won't affect the ending.

There are also choices and decisions in stories, in additional tasks or decisions on planets.

Players will now find themselves far beyond the Milky Way, into the very depths of the Andromeda galaxy. The main character (or heroine) will have to take on the role of the Pathfinder and thereby lead the search for a new home not only for humanity, but also for many other races in a new, hostile corner of space. Discover new and hitherto completely unknown secrets of the endless galaxy, eliminate alien threats, create your own powerful and combat-ready team, plunging headlong into a deep system of development and customization of skills (abilities).

The Andromeda Galaxy is a completely new chapter in the history of mankind, so whether the new founders will be able to survive in it and find a new home will depend only on your choice. As you delve into the mysteries and secrets of Andromeda, with the future of many species resting on your shoulders, ask yourself... What are you willing to do to survive?

Walkthrough of the mission: “Get comfortable on the Nexus”

“The Nexus is full of different organizations and departments. To fully understand what is happening, talk to the leaders and key employees of the base.”

This first additional task can be obtained during the storyline at the very beginning of the game. After the shocking news, the main character (or heroine) is asked to look around and get to know everyone, so the main four tasks appear: first - «» , second - «» , third - «» , fourth - «» .

First of all, talk to Addison, because she will be closest - on the captain's bridge a little higher. You can discuss many things with her, so the dialogue will turn out to be interesting. At the very end, I recommend talking to Director Tann, since after the conversation with him the storyline of Mass Effect: Andromeda will continue. Kandros can be found by going down a little further (he will stand on the right side in a small, peculiar compartment). Professor Gerik on the task «» can be found at the very end of the same hall in which you spoke with Tyrant Kandros. As for Cash, he can be found on the opposite side of Director Tann’s premises - on the other side. After this, you can actually go to Director Tann, talk to him, finish completing the first additional task and continue the storyline.

Walkthrough of the mission: “Sabotage at the station”

“Technician Raj Patil believes that someone is deliberately damaging Nexus systems. You are asked to inspect the places where problems have arisen.”

After talking with Director Tann on the Nexus, immediately near the exit you will notice a person rummaging through some details of the panel. Soon he will have a small explosion, so you can approach and talk to him. As a result, after a short dialogue, he will ask the main character (or heroine) to help solve technical problems on the Nexus, so if you agree, then get this task. In any case, several main tasks will appear, each of which is related to the investigation and inspection of the station: the first - «» , second - «» , third - «» . Return to the pioneer headquarters (it's closest). The damaged panel in this area can be found behind a small potted tree. Use the scanner to examine it.

♦ : “The explosion at the node occurred as a result of the system’s attempt to compensate for a large energy surge. If we can trace the origin of the spike, we will be able to determine who had access to control the system.

Now be careful and do not turn off the scanner, because thanks to it it will be possible to trace the next crime scene using some analogue of the wiring (yellow line). At a certain point, you will notice that the line breaks at the top, so go up the steps and scan the next place.

: “This relay is designed to collect a small amount of excess charge whenever energy is distributed to other systems. If it were not found, it would eventually lead to overload and severe discharge. It could only be installed by someone with physical access to the console.”

At this point, the finds end, so go to the next place, or rather to the militia barracks, and look up there for the next place with a breakdown - this is, as usual, a square, inside of which there are a bunch of all sorts of technical gizmos, and around there are black spots indicating explosions and short circuits.

: “The damage at the site was caused by direct blocking of safety devices. There are many names on the list of employees. I (SAM) will collate all the other data.”

The next cell is hidden because it is locked and is located behind the crates, right on the corner. It may not be possible to immediately determine the correct location by eye, but if you turn on your scanner, then you will immediately find the broken panel.

: “Someone interfered with the operation of the system so that a discharge pulse was randomly created that would erase the system’s memory. The sabotage was carried out remotely. If we can trace the source, we may be able to determine who had access to this site."

After this find, the next yellow stripe will appear, which you need to follow to the next panel, so climb the stairs nearby and turn to the right, where the next panel is located right next to the boxes. The scanner will most likely not scan the cell right away, so wait a little. After scanning, Raj Patil will contact the hero via radio, who will tell you that Zara Kellus worked with these panels. This is how the task appears: «» .

: “There was complete sabotage here. Only a few technicians had permission to enter here.”

So, to find the desired character you need to get to the living deck, and to do this you need to go down, go through the doors between the stairs, get further to the monorails and press the button to go to another location.

Upon arrival, go forward, go down the steps, turn right and stomp to the Atrium, where you will find a saboteur. After the dialogue, it turns out that Zara Kellus is just an ordinary technician who noticed strange problems in the panels, so a version has emerged that a third party is involved in this whole matter. This is how the task appears: «» . Get to the Command Center (to do this, go back to the monorails).

Upon arrival, review all security records. There will be three entries in total, and only in the third will you find a clue. Immediately after this, two main tasks will appear: the first - «» , second - «» . For show, scan all the employees nearby (although you can immediately go to the Hyperion), then head to the monorails to go to another location. During the sanitization process, sooner or later you will come across Dale Atkins, who matches all parameters, so you will need to talk to him. At the end of the dialogue you will have to decide what to do with it, but in any case the task will be completed.

Walkthrough of the mission: “First Strike”

“Militia strike forces are conducting risky operations throughout the cluster. Talk to Kandros and see if he needs your help."

During the conversation with Tyrant Kandros, you will learn about the strike groups, and next to him there will be a control panel with a picture of the planet, so click on this panel and you will receive the current task, the first task of which will be: «» .

It would be easier, of course, to immediately go up and talk to him while on the Nexus. After the conversation a task will appear: «» . You don't have to go far, because the required panel is nearby. The APEX Strike Force control panel itself will not be difficult, so when you select the appropriate task to complete, the current task will be completed.

: “To support the initiatives of the Initiative, you can hear shock troops on missions. If successful, they receive experience points, and Rider receives rewards. If you fail, there will be little experience, and there will be no reward at all.”

: “A strike force carrying out the most important missions in the sector. Select and press the "Space" key to send the APEX there. The game will save before starting online play, and you will take on the role of one of the APEX operatives as part of a small group. APEX missions can be completed online with friends or through matchmaking to earn rewards and bonuses for your Pathfinder.”

Walkthrough of the mission: “The First Killer”

“Nilken, an Initiative employee, was accused of murder, but it is not certain that he is actually guilty. We need to check everything to establish the truth.”

The passage of this task begins on the Nexus, after a conversation with the turian woman. The first task in this case: «» . The guard will allow you to talk to the prisoner without any problems. Moreover, Renzus (who is also a prisoner) will tell you that the murder on the mission was unintentional and since the “Pioneer” is an unbiased person, he asks to conduct an investigation, so this is how the task appears: «» . So go back to the Turian Commander at Militia Headquarters for a chat.

After the conversation, two tasks will appear: the first - «» , second additional - «» . Since the audio recording is nearby, you can listen to it on the control panel. But in any case, you will have to go to the witness. Go to the Colonization Department and go to the very top. After talking with the girl, go to Director Tann (he is located in the Pioneer Headquarters) to now talk to him.

Director Tann will be open to suggestions, so he will kindly provide the Pathfinder with coordinates to the crime scene where the body can be examined, but he only asks that nothing be told to anyone, since it is not yet clear whether he is truly innocent. In any case, you will have to go to the planet where, according to Renzus, the kett were spotted.

As you already understand, the path now lies on the planet Eos, where you urgently need to inspect the crime scene. Upon arrival, simply follow the marker on the map. When you find yourself on the spot, scan what is left of the dead man. After you finish, SAM will report that in fact Nilken did not commit a crime, but he wanted to, he was simply ahead of him. So now, with the information received, you can return to Director Tann to make a key decision.

Option one - Release Nilken

If you decide to release Nilken after all, then he will receive community service as a punishment, as a participant in this disorder, but will remain on the Nexus. When you talk to Marietta, she will express her deep gratitude to you. In addition, when you warn Nilken to watch his behavior in the future, Marietta will ask him what “Pathfinder” meant, but he will avoid answering and at this point your paths will diverge.

Option two - Banish Nilken

In this case, Nilken will be expelled, that is, he will be kicked out of the Nexus. Moreover, after talking with Kandras, he will say that you made the right choice. However, this is not the end, because the next meeting with Nilken will take place on the planet Kadar, in the Govorkam star system, where he will try to establish life in exile. But that's all.

Walkthrough of the mission: “Monkeys in Space”

Walkthrough of the mission: “Fire Brigade”

"Dr. Aridana asked to add some complex formulas to the SAM module."

“Fire Brigade” is a side mission in which this time you will have to deal with a cult of people who despise the very existence of artificial intelligence. In this walkthrough you will learn how to complete the Fire Brigade mission in the game.

“Doctor Ariadana, upon arrival, will ask her to do a favor.”

How to complete the "Fire Brigade" task?

In order to take on this task, the first thing you will have to do is check Ryder's mail in his personal cabin. The message received will say that Doctor Aridana is asking for the help of the Pathfinder on the Nexus. The girl needs SAM to solve certain equations. After you go to the core and after SAM solves the equations, it turns out that in these problems there was a special virus that could disconnect SAM from Ryder, but this did not happen. The doctor will be out of business, but on the Living Deck Ryder will meet Avina (AI assistant), who turns out to have been hacked by hackers. Moreover, the hackers will think that their idea ended in success and therefore SAM will offer to play along with them, which, in fact, will need to be done. As a result, the hackers will promise to connect the hero with the leader of their group, whose name is Knight. But the meeting will take place only if you be sure to select the option “Can I meet her?” in the dialogue. In general, after this conversation you will have to wait for the letter to arrive in the mail.

"AI-Avina will be hacked by hackers."

As a result, the message will only come when you visit Kadar, because the lair of the new “friends” will be located on this planet. During the conversation, you will learn why she hates artificial intelligence so much. And thanks to this, it will become clear that the girl is up to something dangerous, so you will have to find out where exactly Knight is going to strike his next blow. There will be two options for solving the problem: option one - you can calmly kill absolutely everyone in the lair, because any scanning you do will still lead to this; the second option is that it will be possible to make implants for Knight’s son (Alena), which will help him recover from a serious illness, after which he will give a word to search in the system.

“Implants for Knight’s son can be made on Bura.”

And once you have the information, you can safely return back to the Nexus to neutralize the three devices. Once you do this, you can talk to Knight again. However, now you have to decide: kill Knight or arrest (although there is a possibility that the possibility of arrest only appears if you have cured Alen).

However, there is another option. If you cure Knight's son with an implant, but still run a scan and then kill the entire team of hackers, then there will be another dark ending. It will not be possible to arrest Knight, so she will be shot. Immediately after this, a letter from Alain (son) will arrive in the mail, where he swears that he will avenge the death of his mother.

"Location of the first device."


"Location of the second device."


"Location of the third device."

Walkthrough of mission: “Stones for Science”

"Use the scanner on unexplored worlds to test Lucan's new VI for geophysical exploration."

The task can be taken near Professor Gerik from a character named Chief Lucan. The first task will be: «» .

Walkthrough of the mission: “Missing Scientists”

“Doctor Aridana sent a group to study the Fel, but the group has not been in contact for a long time. There is reason to fear the worst. You are asked to find out what happened to the scientists."

The task is taken on the Nexus from Dr. Aridana. The first task will be: «» . In fact, finding the ship will not be so difficult: when you have the opportunity to fly into outer space, go to a system called Ericsson, where you will carefully study the Blight. When the radar lights up green against the background of Fel, an anomaly will be found, which will turn out to be the wreckage of a ship, and the very one that needed to be found.

: “The ship received serious damage due to the Fel, which destroyed all internal systems. Doctor Aridana's team died instantly. The ship is drifting and cannot be used due to radiation contamination. The name of the shuttle is “Eudoxus”. The number of crew is 7.”

Walkthrough of the mission: “The Lost Arks”

"Tann has asked you to look for clues that could lead to the missing arks."

The task is taken on the Nexus from Director Tann. Thus, three main tasks appear: first - «» , second - «» , third - «» .

Walkthrough of the mission: “Secrets of the Ryder family”

“Your father blocked part of SAM’s memory and he cannot access some data. To gain access, look for memory activators while exploring planets."

During the story mission «» , after a private conversation with SAM, this task appears, the first task of which will be: «» .

Where can I find the first memory activator?

First of all, I recommend going to the cabin of the Riders' late father, which is located on the left side of SAM's Module. In the cabin you can find the first memory activator (such a round glowing circle in the center). Click on it and talk to SAM about the unlocked memories. SAM will tell you that his program has certain conditions that must be met to unlock the memory, so go back to SAM's Module to listen to important information.

Walkthrough of the mission: “Hero’s Path”

"Asari journalist, Keri T'Vessa, wants to interview you for a documentary about current events."

The task is taken on the "Storm", and the first task will be: «» .

Walkthrough of the mission: “Ghost of Hope”

Walkthrough of the mission: “Data Traces”

Walkthrough of the mission: “Models of spheres”

Walkthrough of mission: “Shock Therapy”

Walkthrough of mission: “Wonderful Life”

Walkthrough of the mission: "Early Awakening"

Walkthrough of the mission: “Movie Night: The Beginning”

Walkthrough of the mission: “Search for the Past”

Walkthrough of mission: “Trade benefits”

Trade Perks is another side quest in Mass Effect: Andromeda. So, when you find yourself on a planet called “Aya”, a merchant named Sohkaa Esof, who can be found in the port (not far from the “Storm”), will ask the hero (or heroine) to deliver him an important cargo. In return, the merchant promises not only to enter into trade relations with the character, but also to put in a good word with the leader of the Resistance. In this walkthrough you will learn how to complete the "Trade Perks" quest in Mass Effect: Andromeda.

Take the task from Sohka Esof, fly to the planet Voeld and follow the mark on the map.

Go to the planet indicated above, find the merchant and take the task from him. Sohkaa will ask you to deliver him boxes of goods that are located on a snowy planet called Voeld. Gather your team and go to the marked place.

Scan the boxes and return to the merchant back on Aya.

Having arrived at the indicated location, go to the active marker, which is located in the southeast. Move until you come across a broken patrol, near which there will be supplies. At the same place, using a scanner, you inspect all the objects, during which you fall into an ambush, the initiators of which will be the kett. There won't be anything difficult, so just fight back and head back to the supply boxes. You scan them, pick them up and return back to Aya to return the cargo to Sohka Esof. As soon as you transfer the cargo to him, you will be able to trade.

Walkthrough of mission: “Restoring the world”

“Relic technology is the key to restoring Voeld and turning it into the “golden” world that it should be. But first we need to find the vault by activating all the Remnant monoliths.”

Restoring the world is an optional mission on the planet Voeld. As on the planet Eos, you will need to activate three Relics (or more simply put, monoliths) to improve the atmosphere for building a colony. The main problems during the passage arise with puzzles that are sudoku. In this guide, you will learn how to complete the "Restore the World" mission in Mass Effect: Andromeda and how to decipher the codes of the Remnants (monoliths).

The character will receive the task automatically when he arrives on the planet Voeld, having driven around the surrounding area. Below are screenshots that show the location of all the Relics on the planet Voeld and their solution.

The first Relic on the planet Voeld

Go to the places that are marked in the order indicated. Upon arrival at the indicated location, find the missing glyphs that are necessary to decipher the relic code. The screenshot below shows the correct solution to the Relict code.

Decoding the first code of the Relics on the planet Voeld.

Second Relic on the planet Voeld

The second Relic is located inside the cave, where you can also find the necessary glyphs, so turn on your scanner and look for important items for the task. After the search is successful, hack the Remnant console.

Decoding the second code of the Relics on the planet Voeld.

The Third Relic on the planet Voeld

The third monolith will be a little more difficult than the others. Firstly, this time you will have to fight with enemies. Secondly, after destroying the enemies, you will need to find the glyphs, two of which are on the surface, and not inside the specified cave. If you do everything correctly, then the location of the vault will be revealed to the character, from which the lock must now be removed.

Decoding the third code of the Relics on the planet Voeld.

Vault on planet Voeld

Once in the vault, there are two very important things to do: the first is to activate the emergency generator, the second is to remove the lock from the vault. All these actions can be done using the relic console. After activating the emergency generator, the hero (or heroine) will be taken to the next location, which will contain platform elements from the previous planet. If you don’t want to bother with access to all sorts of random additional rooms with pretty good things, activate the console to the right and go unblock the vault.

In the vault on the planet Voeld you can find an additional room with good things. On the left side of the Vault unlock console.

Halfway up the path you will have to go upstairs - there is an additional room. Inside you will need to destroy a couple of powerful opponents. Next, go to the console and hack it, after deciphering the Relic code. In addition, after completing the decryption, your character will be able to receive two additional skill points.

Decoding the Relic code in the Vault on the planet Voeld.

Everything worked out? Then you need to continue forward to unlock the vault. Activate the console, then quickly move away from the black smoke to stay alive and, ultimately, seal the vault.

Walkthrough of the mission: “Removing the heart”

Walkthrough of mission: "Frequency"

“A scientist from Voeld is complaining about some interference interfering with the operation of the equipment.”

Frequency is one of the planetary missions in Mass Effect: Andromeda. You can receive the task in one of the camps of the Angara rebel base. There is a researcher inside the building who will ask for help. The essence of the matter is that you need to investigate an unknown signal, so the character receives the main task and the first task: «» . In this guide you will learn how to complete the mission “Frequency” on the planet Voeld in Mass Effect: Andromeda.

Talk to the scientist and get important coordinates.

In this mission you will need to deal with a strange and unknown signal source that is causing certain problems for local rebel scientists. After talking with the researcher, he will mark a key place on the map, so the task will appear: «» . As soon as he does this, you can safely go to the marked point in the east. In addition, along the way you can stumble upon several Kett outposts, so if you want, then you can clear them out.

Scan the fallen meteorite and follow further instructions.

When you arrive at the indicated location, the hero (or heroine) will notice a huge piece of a stuck meteorite, so analyze and scan it at the same time. However, be on your guard, because soon your team will be attacked by a pack of Wild Ahdi, from which you can get a couple of Visible Plates. But still, after you kill all the enemies, all that remains is to neutralize the signal and the task will be completed.

Walkthrough of the mission: “Medicine caches”

"A Resistance doctor on Voeld needs medical supplies to save the lives of wounded soldiers and civilians suffering from the planet's harsh conditions."

Medicine caches are one of the optional quests in Mass Effect: Andromeda. You can receive the task at the Angara resistance base, on a snowy planet called Voel. The main character (or heroine) will be asked to find three boxes of medicine in the form of supplies. The most problematic of these boxes is the third one, because, as it turns out, it is not so easy to get to. In this guide you will learn how and where to get caches with medicines on the planet Voeld in the game Mass Effect: Andromeda.

Talk to Dr. Kharin to get the coordinates for the location of the medications.

So, the doctor who will issue the task can be found inside the Resistance base. After the conversation, the doctor will mark the location of the boxes with medicines on the map, so you can safely go on a search.

All medications are marked in this screenshot and I recommend looking for them in the order listed.

The first two boxes of medicine are quite easy to find. In addition, one of them will be unguarded, but there will be an ambush by the kett, which you can safely ignore and go straight after the second box. The second one will be a little more difficult, since you will stumble upon a small kett base with several enemies inside, so you can only get another box of medicine after killing the kett.

Once you reach the capsule drop zone, drive up the slope and find a cave.

As for the third cache, it can cause certain difficulties because it is located on the top of the mountain. To avoid getting confused, use the map to navigate and follow. First of all, get to the capsule, and then go higher up the slope. Eventually you will reach the cave, but to enter you will first need to deal with the kett (they will ambush your team). So fight off the enemies, take the last box of medicine and return back to Dr. Kharin to complete the task.

The second cache can be found inside the cave after you kill a couple of aggressive kett.

Walkthrough of mission: “Sleeping Dragons”

“A group of protesters are demanding that their families be brought out of cryostasis. We need to talk to Nexus management about how best to resolve this situation.”

Sleeping Dragons is a Nexus side quest in ME: Andromeda. So, the protesters on the Nexus are unhappy with the fact that their family members have not yet been awakened from stasis after the colonization of the planet Eos. In this guide, you'll learn how to complete the Sleeping Dragons side mission in Mass Effect Andromeda and you'll learn what to do with the protesting villagers.

Protesting residents can be found in the general area of ​​the Nexus, after the construction of an outpost on the planet Eos. They are located in the hydroponics zone. Upon arrival, talk to them, after which they will convey all their complaints to the main character (or heroine). It turns out that all the protesters will be unhappy with your choice on Eos, no matter what it was (military or scientific). The family members of these rebels were next on the list to be unfrozen, but the character selection on Eos dropped them lower on the list. So they will send you to talk to Kandros.

And if you don't talk to them, then it will look like you ignored the protesters' complaints, so they will end up in jail. In general, I recommend talking to him. After the conversation, he will arrange a meeting with Director Tan, Cash and Addison. During the conversation with them, arguments will appear that are aimed at nipping the rebellion in the bud. They will argue that the Initiative is unable to support any additional colonists at this stage, and therefore believe that this issue should only be handled with a firm hand.

Therefore, by the end of the conversation, the “Pioneer” will have to choose exactly how to deal with the protesting residents. There are two options for solving the problem, which pass without any serious consequences, and they also will not affect the main plot story in any way. Two options for solving the problem: 1 - “Stop the protest” (Kandros will arrest all protesters), 2 - “The protesters are right” (“Pioneer” will personally unfreeze all relatives).

Walkthrough of mission: “Nexus: Infection”

“The initiative brought a citizen suffering from an incurable infection out of cryostasis. Track down the patient and return her to the capsule before she spreads the infection.”

"Infection" is an additional task in. The plot and events of this quest will revolve around the search for one local resident of the Nexus, who turns out to have disappeared. The task, in turn, is quite long and has a difficult choice at the very end. So this walkthrough guide will help you complete the task, so you will find out what exactly will happen if you kill or spare the leader of Roekaar.

Useful information: The “Infection” quest can only be taken after you open Kadara, but you won’t be able to complete the quest until you have access to the Kadara slums (which means that you will need to complete the main mission of the storyline under title "Hunt for the Archon").

How to complete the mission "Infection" inMass Effect: Andromeda?

So, after Kadar is opened, upon returning to the Nexus, Ryder will receive a message from Captain Dunn. You can talk to her on Hyperion. The girl will tell you that a sick woman has disappeared, so she will ask you to talk in more detail about the incident and problems with Dr. Carlisle in the infirmary on the same ship.

After the doctor, you will need to talk with the officer who is responsible for immigration in the general area. The next step in this task is to scan the general area. The purpose of the scan is to look for traces of Ruth Becker's actions. The trail should lead you to a bar called the Vortex. Follow the trail inside, where you will then need to scan the hologram near the table.

"Use the scanner to follow in the footsteps of Ruth Becker."

There will be a salarian named Lator standing at the bar - talk to him. During the conversation, he will send the hero to the command center, where, in turn, he will need to talk with Theron. The next stop after the conversation with Theron is once again the docks. In this place, find and talk to the wounded pilot. It turns out that Ruth Becker stole his ship, so he will have to go in pursuit on the Tempest.

“It is necessary to scan the anomalies to find out exactly where the girl sent her next.”

As soon as you find yourself in space, the game itself will tell you which system needs to be scanned. Beacons will need to be launched into the indicated location, as usual, and as soon as the first trace (anomaly) of Ruth Becker is found, it will be possible to move on to the next indicated system. Soon, therefore, you will find yourself on Kadaru, where the girl is now arriving.

In the northwestern part of the map on Kadaru, the first thing you will need to do is find Ruth’s shuttle. Then you will need to follow the path straight to the shelter called “Roekaar”. Along the way, you will definitely encounter bandits, so after you kill them, enter the lower floor of the base. Use the terminal to open the doors upstairs. As soon as the hero enters the room on the top floor, he will find Ruth Becker standing at gunpoint with the local leader of the shelter, Roekaar.

“The choice is yours: save Ruth Becker and thereby release the bandit from the virus, or kill the bandit and Ruth, thereby eliminating the possibility of spreading the virus.”

Option one - “Kill the Roekaar Leader”

The only problem is that Ruth Becker is a carrier of the infection. Leader Roekaar, in turn, plans to take a sample of the virus and use it as a new biological weapon. If you decide to kill him, then he will kill Ruth and there is no way to stop this. However, in this case the infection will be stopped, so not everything is so bad. In the end, Ruth Becker's body will have to be transferred to the Nexus in a cryo-chamber.

Option two - "Allow the Roekaar leader to escape"

If you give the bandit leader the opportunity to escape, he will escape with a degraded and even possibly unsuitable virus for the sample. Besides being a risk, it could also save Ruth Becker's life. After this incident, Ruth will have to be frozen and sent back to the Nexus with her.

Walkthrough of the mission: “Betrayal of the Krogans”

“William Spender is an undeniably complex man. But there is reason to believe that the Assistant Director for Colonial Affairs is actively digging under the krogan. Drac asks you to check it out."

"Betrayal of the Krogan" is the first task that is designed to increase Drak's loyalty in the game. Addison's assistant (named William Spender) turned out to be dishonest and is doing everything to interfere with the krogans, thereby compromising their work on the Nexus. You, in turn, will have to bring this person to clean water. In this part of the guide you will learn how to complete the mission “Betrayal of the Krogan” in Mass Effect: Andromeda.

Completing the quest “Betrayal of the Krogan”


“Comrade Kandros will provide access to security records after the dialogue.”

Head to the Nexus to talk with Kandros, Cash, and, in fact, Spender himself. So, it turns out that Cash thinks that Spender is hiding something, so he asks Kandros to find out if there is evidence of Spender’s crimes on the recordings from the security cameras. Having gained access to the security cameras, you will find out that there is a recording, but it is the only one and is of poor quality, so SAM will come into play, who will determine the coordinates of Kadara, so he will go there. Upon arrival at Kadar, go down to the local slums and then on the “Nomad” drive straight along Spender’s trail. There will be a mined field right in front of the lair, so you will have to get up from the all-terrain vehicle and walk further on your own two feet with a scanner in your hands.

“You need to get to that distant building, but you won’t be able to get there because the field around it is mined, so go there on foot, using the scanner along the way.”

After all resistance is suppressed, it turns out that Spender is selling stolen goods on the Nexus to some exiles, and is also working with a certain person named Aoran. So it's time to go back to the Nexus and visit Spender's apartment to take the encoder (it's hidden behind the monitor on the wall). And after the device is found, hand it over to the technician and finally speak with Drak, who will issue the next task, and the current one will be completed.

“The encoder can be found just behind the monitor.”

Walkthrough of the mission: “The future of the people”

“The krogan have tracked the stolen transport to the mines outside Elaaden. The krogan colony could face starvation unless Pathfinder and Drak return the stolen seeds."

"The Future of the People" is the second task that concerns Drak's loyalty in the game. According to the plot, the transport of the krogan colony, which in turn was transporting a unique seed fund, was hijacked, so Drak asks Ryder to help find it. Essentially, this mission is a direct continuation of the quest "Betrayal of the Krogan", so in this walkthrough you will learn how to complete the quest "The Future of the People" in Mass Effect: Andromeda.

How to complete the task “The Future of the People”?

“This is, in fact, Novaya Tuchanka.”

Having accepted the task, go to Elaaden, and on the planet get behind the wheel of the Nomad and get to a place called New Tuchanka. Upon arrival, talk to a krogan named Hark, under the guard of whom, in fact, the ship was hijacked. So, he will give you the coordinates of the local pirate lair, so you can go immediately to this place.

"Guard Hark will send the main character in search of a pirate's lair."

Upon arrival, a long battle will begin with the local guards, but when the battle is over, you will meet the same Aroan who appeared in the last task. So, after another shootout, Vorn (a laboratory assistant, without whom the fund is absolutely useless) will contact Ryder. Your hero will not be given a choice, because this time Drak will decide everything himself, but after rescuing Vorn, another shootout will follow. Then after the battle you will have to go for the cargo, where the battle will break out once again.

Overcoming enemies, the chase will end with Ryder and Drak meeting Aroan again. And now you have to decide what to do with this interesting person: kill him or leave him alive. If you decide to kill Aroan, then Drac will immediately throw him into the abyss, but if you leave him alive, you will be able to find out something from him about Spender. However, in any case, the task will be completed one way or another.

“It’s up to you to decide exactly what to do with Aroan: kill and enjoy revenge, or leave him alive and get valuable information.”

Walkthrough of the mission: “Woeld: The Lost Song”

“The criminals are hunting the Yevara, native creatures revered by the Angara. Hunt down the poachers and earn the respect of the inhabitants of Voeld."

“The Lost Song” is an additional task that can be taken on the planet Voeld. According to biologists, the creatures called “Yevara” are a rather rare species, which, on top of that, have been attacked by local poachers. The main character will have to not only find the poachers, but also punish them. In this walkthrough you will learn how to complete the mission “The Lost Song” on the planet Voeld.

“The first thing you have to do is talk to biologists. After the dialogue, you will not only receive the task itself, but also find out where the poachers are now.”

How to complete the mission “The Lost Song”?

So, near the camp, which is located in the very center of Voeld, you can find biologists. After talking with them, it turns out that the sacred animal species of Yevar is at the stage of extinction and therefore needs effective protection from attacks by poachers. And since they are sacred to them, they ask for help. Therefore, as soon as you receive the task, go along the presented route to find the poachers. Upon arrival at the key location, scan and read the data block carefully. Based on the information received, you will find out exactly where the poachers’ camp is located.

“Find a block of data that will now help you find the location of the poacher’s den.”

When you find yourself in the camp, the first thing you will need to do is clear the area of ​​kett and local mercenaries. Thus, clear the entrance to the cave. Making your way through the cave inside, you will again have to encounter several enemies along the way, but nothing difficult, so follow the marker ahead. At the very end of the cave, Ryder will come across the leader of a gang of poachers, Voeld, who will tell his version of what is happening around him. After listening to everything to the very end, you will have to make a rather difficult choice.

“At the very end of the cave you will meet the leader of the gang, but after a short conversation you will learn new details of the whole story, so you will have to make difficult choices.”

Dear visitors! Mass Effect: Andromeda side quests are currently under development, so bookmark this page to make it easier to keep track of updates!

The main options for the development of events in Mass Effect: Andromeda and the possible consequences of choosing each of them

The Mass Effect series has always allowed the player to shape their own adventure through the decisions they make along the way. Released March 2017 Mass Effect: Andromeda in this regard it was no exception.

In Andromeda, you take on the role of Pathfinder, a key position in the Andromeda initiative. The Pathfinder's responsibilities include finding a new home for his Ark with the colonists. In this case - human.

Such a high rank obliges the Pathfinder to sometimes make very difficult decisions, which this guide will help you with. Here you can find all the key forks in Mass Effect: Andromeda, the further direction of the plot after which directly depends on the player, and the possible consequences of choosing one path or another.

Priority tasks

Mission "On the Surface"

If the main character thoroughly researched planet Housing-7 (i.e. completed all optional tasks) as part of this mission, Alec Ryder will note his hard work. Otherwise, your actions will go unnoticed by your father.

Mission "Best Beginning"

Choice scientific outpost at the end of this task will not bring big dividends (several relevant mentions in subsequent introductory videos), but military base will allow the Prodromos squad to join the heroes in the final mission. For its successful implementation, however, the help of Prodromos is not required.

Mission "Ray of Hope"

At the end of this quest, you will have to decide what to do with the Kett Cardinal and his Ascension factory. And if the fate of the Cardinal does not affect anything - having thanked the hero, he will run away and will not appear again - then from safety of the factory depends on whether the Angara resistance fighters will help you (if saved) in the final mission or not (if destroyed).

Mission "Hunt for the Archon"

Kadara– the first will determine fate of Vena Terev. If you agree to cooperate with Sloane Kelly, then the Angarsk traitor will be in trouble. Otherwise, you will have to rescue Terev yourself, after which he will return to Aya as an NPC. Whatever you choose, Sloane and Reyes will comment on Ryder's decision.

Archon's flagship– the second will determine Salarian Pioneer and will seriously affect attitude Fight to the main character. If you decide to help Drak's scouts, the krogan will be very pleased, and his fighters will help you complete the final task. Raeka, however, will die, and subsequently Hajer, the captain of the Paarchero, will have to be persuaded to take her position. By choosing Raeka and her soldiers, you will incur the wrath of Drak (in particularly advanced cases, he can leave Ryder’s squad forever), and his scouts will be turned into “behemoths” that the heroes will have to face for the rest of the game.

Mission "Meridian: the road home"

As part of this mission, you will have to make two important decisions:

  • If you have completed the task " Split in the ranks", then you can use the received code to weakening the kett as part of the final mission. No negative consequences were observed from this action. Otherwise – if the hero did not use the code or did not complete the “Split in the Ranks” – the kett’s strength will remain unchanged.

  • To provide safety of Captain Dunn When landing on Meridian, the help of three Pathfinders is needed. To receive it, the following conditions must be met:
  1. Perform a task " Hunt for the Archon" and identify the Salarian Pathfinder.
  2. Complete the task "" and persuade Avitus to take the position of Pathfinder.
  3. Perform a task " Debt limits"(Kora's loyalty mission) and select the Asari Pathfinder from Sarissa and Vederia.

Epilogue

Whoever you choose as the new ambassador will not affect the story of Andromeda in any way. The consequences of this decision, however, may well play out in a potential sequel.

Allies and relationships

Liam's Loyalty Mission ("All Together")

At the end of this task you will have to decide whether hold up Veranda or not. In the first case, Liam will remain extremely dissatisfied with the hero, which could put an end to the potential development of the relationship; in the second, everyone will go their separate ways.

Cora's Loyalty Mission ("Limits of Duty")

From keeping Sarissa's secret depends on who becomes the Asari Pathfinder. If you decide to hide the truth, Sarissa will remain the Pathfinder (in the final task she will come to the aid of the heroes). Otherwise, again, Ryder will have to choose: leave the ashamed Sarissa as the Pathfinder (in order to get help from her in the end, you will have to show miracles of oratory skill) or entrust her responsibilities to Vederia (in the final task she will come to the aid of the heroes).

Jaal Loyalty Mission ("Flesh and Blood")

From fate of Akksul The number of aggressive Roekaar in subsequent tasks depends. If you shoot Akksul, there will be more hostile rebels, if you keep him alive, Jaal will be wounded, but the Roekaar presence will be significantly reduced. In both cases, the heroes will receive help from Jaal's family in the final mission.

Peebee Loyalty Mission ("Mysterious Remnant Signal")

When Kalinda is hanging on the ledge, you will only have a few seconds to decide whether to Relic data core salvation. If yes, Kalinda will simply die, there will be no further consequences; if not, Kalinda will survive and help the heroes in the final game.

Loyalty Mission Draka (“Future of the People”)

From Aroan's fate nothing depends. Whether you allow Drak to overthrow the smuggler or not, Vorn will still come to the aid of the heroes in the final task.

Chief Engineer of the Storm Gil

There are three solutions associated with it (see below), but the most the player can count on in them is slightly changed dialogue in subsequent scenes.

  1. Did Ryder cheat at poker?
  2. Did he agree to become a father for Gil and Jill's child?
  3. Which side did you take in the dispute between Kallo and Gil?

Secondary tasks

  • Mission " First killer- depends on whether you release or expel Nielken Renzus for attempted murder, all that depends is where that character ends up later. In the first case, he himself will want to return to prison out of guilt, in the second, he will move to Kadara.
  • Mission " Sleeping dragons" - no matter how you resolve the situation with protesting families, this will not affect the further plot of the game. Protestants can be persuaded to give up their demands or agree to them. Someone (either Protestants or the leadership of Nexus) will remain dissatisfied in any case.

A truthful account of events by Ryder (of either gender) for a documentary will allow for a romance with T'Vessa

  • Mission " Hero's Path"- if the hero refuses to participate in the creation documentary film journalist Keri T'Vessa or ignore her requests, the hero of the film will be Director Tann. Whatever the final outcome of the documentary, it will not affect further events in any way.
  • Mission " Sabotage at the station" - the fate of a saboteur Dale Atkins(exile to Kadara, handing over to Nexus management, ignoring) will not affect the further development of the plot.
  • Mission " Life on the border» – you will reveal information about activities of the Three Sabers group or keep it secret, it will not affect the further plot, but in the first case you will hear about the investigation in the local news.
  • Mission " Fire brigade"- if you were able to persuade Knight resolve the matter peacefully, her son Alain will join the Nexus team of scientists. Otherwise, the sniper will kill Knight, and her son will swear revenge on you. No other consequences of Knight's death were noted.
  • Mission " Krogan Betrayal» – Spender's fate does not affect the further plot in any way.
  • Mission " Truth and meanness"- If you arrest Dr. Aden, Selenium will not help the heroes in the final mission.

  • Mission " Turian Ark: Lost but Not Forgotten» – from the fate of Avitus Rix Captain Dunn's life depends on the final mission. If you persuade Rix to become a Pathfinder, he will help the heroes; if not, Rix will become a drunken mercenary on Kadara, and Captain Dunn will be doomed.
  • None of the decisions made on Aya - to tell or hide information about the kett pursuing the heroes and the plans of the ancient vault, as well as a possible flirtation with Avela Kjar - will have an impact on the further plot. In the case of Kjar, the hero will only have a short dialogue on Aya after completing the main story.
  • Mission " Modern medicine» – from the owner "Oblivion" formulas The identity of the doctor on the territory of the Kadar outpost depends. If the formula remains with Farent, Nakamoto will be angry with the main character and will not want to join the team of the future settlement. If you bring the formula back to Nakamoto, this will stop the spread of the drug and provide the outpost with a qualified specialist.
  • Mission " Murders in Port Kadar" - if you don't stop perpetrators of murder on the territory of the Kadar port of the Roekaars, reprisals against civilians will continue.

  • Mission " Noon“- which faction (Les Miserables or the Collective) will prevail in the confrontation determines which of its leaders (Sloane Kelly or Reyes Vidal, respectively) will come to the aid of the heroes in the final mission. If the player has not completed Afternoon, Kelly will appear at the end.
  • Mission " Find the stolen Remnant engine core"- if the hero leaves Relic engine core himself, he will receive two thousand credits and a thousand Relic research points, but will not be able to subsequently create a colony on Elaaden. To do this, you need to give the artifact to the krogans, who in this case will also help the heroes in the final battle.
  • Mission " Water supply"- if you leave Anna control over the water source, the enterprising krogan will help the heroes in the ending and thank Ryder with a bribe. Otherwise, the protagonist will have to cope with the fighters of Annea, instead of whom a representative of the “Nexus” will appear in Eden.

  • Mission " Searching for the past"- the first thing you have to decide is whether saving is worth artificial intelligence life of an Angarsk prisoner. If not, then the quest will end there; if so, you will have to choose who will get the ancient artifact: the hangars (in this case, they will help the heroes in the final mission) or the “Nexus” (SAM will comment on your decision).
  • Mission " Secrets of the Ryder family"- if the hero collects all sixteen memory activators, he will find out what happened to his mother and why the Initiative went to Andromeda.

Dmitry Rud